fr.quatrevieux.araknemu.game.listener.map.monster.LaunchMonsterFight   A
last analyzed

Complexity

Total Complexity 3

Size/Duplication

Total Lines 14
Duplicated Lines 0 %

Test Coverage

Coverage 100%

Importance

Changes 1
Bugs 0 Features 0
Metric Value
eloc 10
c 1
b 0
f 0
dl 0
loc 14
ccs 5
cts 5
cp 1
rs 10
wmc 3

3 Methods

Rating   Name   Duplication   Size   Complexity  
A event() 0 3 1
$Operation$.onMonsterGroup(MonsterGroup) 0 3 ?
A on(PlayerMoveFinished) 0 6 2
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/*
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 * This file is part of Araknemu.
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 *
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 * Araknemu is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU Lesser General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 *
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 * Araknemu is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public License
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 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.
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 *
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 * Copyright (c) 2017-2019 Vincent Quatrevieux
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 */
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package fr.quatrevieux.araknemu.game.listener.map.monster;
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import fr.quatrevieux.araknemu.core.event.Listener;
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import fr.quatrevieux.araknemu.game.exploration.creature.Operation;
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import fr.quatrevieux.araknemu.game.exploration.interaction.event.PlayerMoveFinished;
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import fr.quatrevieux.araknemu.game.fight.Fight;
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import fr.quatrevieux.araknemu.game.monster.group.MonsterGroup;
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/**
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 * Start the PvM fight if the player reach a monster group cell
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 */
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public final class LaunchMonsterFight implements Listener<PlayerMoveFinished> {
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    @Override
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    public void on(PlayerMoveFinished event) {
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        event.cell().apply(new Operation<Fight>() {
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            @Override
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            public Fight onMonsterGroup(MonsterGroup monsterGroup) {
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                return monsterGroup.startFight(event.player());
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            }
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        });
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    }
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    @Override
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    public Class<PlayerMoveFinished> event() {
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        return PlayerMoveFinished.class;
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    }
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}
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