fr.quatrevieux.araknemu.game.listener.fight.fighter.DispelDeadFighterBuff   A
last analyzed

Complexity

Total Complexity 9

Size/Duplication

Total Lines 45
Duplicated Lines 0 %

Test Coverage

Coverage 100%

Importance

Changes 1
Bugs 0 Features 0
Metric Value
eloc 21
dl 0
loc 45
ccs 16
cts 16
cp 1
c 1
b 0
f 0
rs 10
wmc 9

5 Methods

Rating   Name   Duplication   Size   Complexity  
A synchronizeBuffs() 0 6 3
A event() 0 3 1
A on(FighterDie) 0 5 2
A DispelDeadFighterBuff(Fight) 0 2 1
A removeBuffByCaster(Fighter) 0 8 2
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/*
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 * This file is part of Araknemu.
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 *
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 * Araknemu is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU Lesser General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 *
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 * Araknemu is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public License
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 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.
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 *
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 * Copyright (c) 2017-2021 Vincent Quatrevieux
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 */
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package fr.quatrevieux.araknemu.game.listener.fight.fighter;
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import fr.quatrevieux.araknemu.core.event.Listener;
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import fr.quatrevieux.araknemu.game.fight.Fight;
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import fr.quatrevieux.araknemu.game.fight.castable.effect.buff.Buff;
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import fr.quatrevieux.araknemu.game.fight.fighter.Fighter;
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import fr.quatrevieux.araknemu.game.fight.fighter.event.FighterDie;
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import fr.quatrevieux.araknemu.network.game.out.fight.AddBuff;
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import fr.quatrevieux.araknemu.network.game.out.fight.ClearAllBuffs;
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/**
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 * Dispel all buff casted by the dead fighter
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 */
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public final class DispelDeadFighterBuff implements Listener<FighterDie> {
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    private final Fight fight;
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    public DispelDeadFighterBuff(Fight fight) {
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        this.fight = fight;
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    }
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    @Override
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    public void on(FighterDie event) {
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        // @todo use Fighter on  events
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        if (removeBuffByCaster((Fighter) event.fighter())) {
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            synchronizeBuffs();
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        }
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    }
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    @Override
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    public Class<FighterDie> event() {
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        return FighterDie.class;
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    }
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    /**
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     * Remove the buff from the given caster
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     *
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     * @return true if there is at least one dispelled buff
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     */
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    private boolean removeBuffByCaster(Fighter caster) {
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        boolean hasChange = false;
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        for (Fighter fighter : fight.fighters()) {
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            hasChange |= fighter.buffs().removeByCaster(caster);
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        }
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        return hasChange;
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    }
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    /**
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     * Synchronize active buffs with clients
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     * Clear all buffs and send active ones
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     */
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    private void synchronizeBuffs() {
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        fight.send(new ClearAllBuffs());
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        for (Fighter fighter : fight.fighters()) {
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            for (Buff buff : fighter.buffs()) {
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                fight.send(new AddBuff(buff));
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            }
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        }
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    }
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}
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