fr.quatrevieux.araknemu.game.handler.CheckQueuePosition   A
last analyzed

Complexity

Total Complexity 2

Size/Duplication

Total Lines 8
Duplicated Lines 0 %

Test Coverage

Coverage 66.67%

Importance

Changes 0
Metric Value
eloc 6
dl 0
loc 8
ccs 2
cts 3
cp 0.6667
rs 10
c 0
b 0
f 0
wmc 2

2 Methods

Rating   Name   Duplication   Size   Complexity  
A packet() 0 3 1
A handle(GameSession,AskQueuePosition) 0 2 1
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/*
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 * This file is part of Araknemu.
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 *
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 * Araknemu is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU Lesser General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 *
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 * Araknemu is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public License
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 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.
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 *
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 * Copyright (c) 2017-2019 Vincent Quatrevieux
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 */
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package fr.quatrevieux.araknemu.game.handler;
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import fr.quatrevieux.araknemu.core.network.parser.PacketHandler;
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import fr.quatrevieux.araknemu.network.game.GameSession;
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import fr.quatrevieux.araknemu.network.in.AskQueuePosition;
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/**
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 * Check the queue position (Af packet)
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 * @todo to implements
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introduced by
Comment matches to-do format '(TODO:)|(@todo )'.
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 *
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 * Empty class to not fail for not found handler
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 */
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public final class CheckQueuePosition implements PacketHandler<GameSession, AskQueuePosition> {
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    @Override
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    public void handle(GameSession session, AskQueuePosition packet) {
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    }
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    @Override
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    public Class<AskQueuePosition> packet() {
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        return AskQueuePosition.class;
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    }
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}
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