fr.quatrevieux.araknemu.game.fight.module.RaulebaqueModule   A
last analyzed

Complexity

Total Complexity 9

Size/Duplication

Total Lines 51
Duplicated Lines 0 %

Test Coverage

Coverage 100%

Importance

Changes 1
Bugs 0 Features 0
Metric Value
eloc 26
dl 0
loc 51
ccs 16
cts 16
cp 1
rs 10
c 1
b 0
f 0
wmc 9

7 Methods

Rating   Name   Duplication   Size   Complexity  
A listeners() 0 12 3
$Listener$.event() 0 3 ?
$Listener$.on(FightStarted) 0 3 ?
A RaulebaqueModule(Fight) 0 2 1
A loadStartPositions() 0 5 2
A effects(EffectsHandler) 0 3 1
A startPositions() 0 6 2
1
/*
2
 * This file is part of Araknemu.
3
 *
4
 * Araknemu is free software: you can redistribute it and/or modify
5
 * it under the terms of the GNU Lesser General Public License as published by
6
 * the Free Software Foundation, either version 3 of the License, or
7
 * (at your option) any later version.
8
 *
9
 * Araknemu is distributed in the hope that it will be useful,
10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12
 * GNU Lesser General Public License for more details.
13
 *
14
 * You should have received a copy of the GNU Lesser General Public License
15
 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.
16
 *
17
 * Copyright (c) 2017-2019 Vincent Quatrevieux
18
 */
19
20
package fr.quatrevieux.araknemu.game.fight.module;
21
22
import fr.quatrevieux.araknemu.core.event.Listener;
23
import fr.quatrevieux.araknemu.game.fight.Fight;
24
import fr.quatrevieux.araknemu.game.fight.castable.effect.EffectsHandler;
25
import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.shifting.RaulebaqueHandler;
26
import fr.quatrevieux.araknemu.game.fight.event.FightStarted;
27
import fr.quatrevieux.araknemu.game.fight.fighter.Fighter;
28
import fr.quatrevieux.araknemu.game.fight.map.FightCell;
29
import org.checkerframework.checker.nullness.qual.MonotonicNonNull;
30
31
import java.util.HashMap;
32
import java.util.Map;
33
34
/**
35
 * Module for handle Raulebaque spell
36
 *
37
 * This spell will reset all fighters position to the initial one
38
 */
39
public final class RaulebaqueModule implements FightModule {
40
    private final Fight fight;
41
42
    private @MonotonicNonNull Map<Fighter, FightCell> startPositions;
43
44 1
    public RaulebaqueModule(Fight fight) {
45 1
        this.fight = fight;
46 1
    }
47
48
    @Override
49
    public void effects(EffectsHandler handler) {
50 1
        handler.register(784, new RaulebaqueHandler(fight, this));
51 1
    }
52
53
    /**
54
     * Get all start positions of fighters
55
     * The map key is the fighter, and the value is the start cell
56
     */
57
    public Map<Fighter, FightCell> startPositions() {
58 1
        if (startPositions == null) {
59 1
            throw new IllegalStateException("Positions must be loaded at fight start");
60
        }
61
62 1
        return startPositions;
63
    }
64
65
    @Override
66
    public Listener[] listeners() {
67 1
        return new Listener[] {
68 1
            new Listener<FightStarted>() {
69
                @Override
70
                public void on(FightStarted event) {
71 1
                    loadStartPositions();
72 1
                }
73
74
                @Override
75
                public Class<FightStarted> event() {
76 1
                    return FightStarted.class;
77
                }
78
            },
79
        };
80
    }
81
82
    /**
83
     * Load the start positions
84
     */
85
    private void loadStartPositions() {
86 1
        startPositions = new HashMap<>();
87
88 1
        for (Fighter fighter : fight.fighters()) {
89 1
            startPositions.put(fighter, fighter.cell());
90 1
        }
91 1
    }
92
}
93