Factory
last analyzed

Complexity

Total Complexity 0

Size/Duplication

Total Lines 5
Duplicated Lines 0 %

Test Coverage

Coverage 0%

Importance

Changes 1
Bugs 0 Features 0
Metric Value
c 1
b 0
f 0
dl 0
loc 5
ccs 0
cts 0
cp 0
wmc 0

1 Method

Rating   Name   Duplication   Size   Complexity  
create(Fight) 0 1 ?
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/*
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 * This file is part of Araknemu.
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 *
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 * Araknemu is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU Lesser General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 *
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 * Araknemu is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public License
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 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.
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 *
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 * Copyright (c) 2017-2019 Vincent Quatrevieux
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 */
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package fr.quatrevieux.araknemu.game.fight.module;
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import fr.quatrevieux.araknemu.core.event.EventsSubscriber;
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import fr.quatrevieux.araknemu.game.fight.Fight;
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import fr.quatrevieux.araknemu.game.fight.castable.effect.EffectsHandler;
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import fr.quatrevieux.araknemu.game.fight.state.FightState;
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/**
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 * The fight module is used to register new effects, or listeners on the fight for extends its capabilities
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 * The module instance is dedicated to one fight instance, and can safely be used as state object
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 */
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public interface FightModule extends EventsSubscriber {
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    /**
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     * Register fight effects into the effect handle
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     */
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    public default void effects(EffectsHandler handler) {}
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    /**
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     * The fight has changed its current state
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     */
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    public default void stateChanged(FightState newState) {}
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    public static interface Factory {
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        /**
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         * Create the module for the given fight
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         */
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        public FightModule create(Fight fight);
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    }
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}
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