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/* |
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* This file is part of Araknemu. |
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* |
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* Araknemu is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Araknemu is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with Araknemu. If not, see <https://www.gnu.org/licenses/>. |
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* |
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* Copyright (c) 2017-2019 Vincent Quatrevieux |
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*/ |
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package fr.quatrevieux.araknemu.game.fight.fighter; |
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import fr.quatrevieux.araknemu.core.event.Dispatcher; |
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import fr.quatrevieux.araknemu.game.fight.fighter.event.PlayerFighterCreated; |
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import fr.quatrevieux.araknemu.game.fight.fighter.monster.MonsterFighter; |
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import fr.quatrevieux.araknemu.game.fight.fighter.player.PlayerFighter; |
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import fr.quatrevieux.araknemu.game.fight.team.FightTeam; |
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import fr.quatrevieux.araknemu.game.listener.fight.SendFightJoined; |
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import fr.quatrevieux.araknemu.game.listener.fight.fighter.ApplyEndFightReward; |
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import fr.quatrevieux.araknemu.game.listener.fight.fighter.ApplyLeaveReward; |
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import fr.quatrevieux.araknemu.game.listener.fight.fighter.LeaveOnDisconnect; |
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import fr.quatrevieux.araknemu.game.listener.fight.fighter.SendFightLeaved; |
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import fr.quatrevieux.araknemu.game.listener.fight.fighter.SendSpellBoosted; |
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import fr.quatrevieux.araknemu.game.listener.fight.fighter.SendStats; |
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import fr.quatrevieux.araknemu.game.listener.fight.fighter.StopFightSession; |
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import fr.quatrevieux.araknemu.game.monster.Monster; |
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import fr.quatrevieux.araknemu.game.player.GamePlayer; |
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import java.util.concurrent.atomic.AtomicInteger; |
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/** |
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* Default implementation of the fighter factory |
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*/ |
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public final class DefaultFighterFactory implements FighterFactory { |
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private static final int MIN_ID = -1_000_000_000; |
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private final Dispatcher dispatcher; |
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private final AtomicInteger lastId = new AtomicInteger(); |
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private final int minId; |
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public DefaultFighterFactory(Dispatcher dispatcher) { |
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this(dispatcher, MIN_ID); |
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} |
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public DefaultFighterFactory(Dispatcher dispatcher, int minId) { |
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this.dispatcher = dispatcher; |
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this.minId = minId; |
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} |
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@Override |
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public PlayerFighter create(GamePlayer player) { |
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final PlayerFighter fighter = new PlayerFighter(player); |
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fighter.dispatcher().add(new SendFightJoined(fighter)); |
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fighter.dispatcher().add(new ApplyEndFightReward(fighter)); |
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fighter.dispatcher().add(new StopFightSession(fighter)); |
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fighter.dispatcher().add(new SendFightLeaved(fighter)); |
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fighter.dispatcher().add(new LeaveOnDisconnect(fighter)); |
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fighter.dispatcher().add(new ApplyLeaveReward(fighter)); |
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fighter.dispatcher().add(new SendStats(fighter)); |
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fighter.dispatcher().add(new SendSpellBoosted(fighter)); |
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dispatcher.dispatch(new PlayerFighterCreated(fighter)); |
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return fighter; |
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} |
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@Override |
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public Fighter create(Monster monster, FightTeam team) { |
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return generate(id -> new MonsterFighter(id, monster, team)); |
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} |
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@Override |
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public Fighter generate(FighterGenerator generator) { |
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final int id = lastId.updateAndGet(last -> { |
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final int next = last - 1; |
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return next < minId ? -1 : next; |
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}); |
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return generator.create(id); |
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} |
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} |
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