fr.quatrevieux.araknemu.game.fight.castable.effect.handler.shifting.MoveToTargetCellHandler   A
last analyzed

Complexity

Total Complexity 4

Size/Duplication

Total Lines 32
Duplicated Lines 0 %

Test Coverage

Coverage 100%

Importance

Changes 1
Bugs 0 Features 0
Metric Value
wmc 4
eloc 21
dl 0
loc 32
ccs 16
cts 16
cp 1
rs 10
c 1
b 0
f 0

3 Methods

Rating   Name   Duplication   Size   Complexity  
A MoveToTargetCellHandler(Fight) 0 3 1
A handle(FightCastScope,EffectScope) 0 17 2
A buff(FightCastScope,EffectScope) 0 3 1
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/*
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 * This file is part of Araknemu.
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 *
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 * Araknemu is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU Lesser General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 *
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 * Araknemu is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public License
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 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.
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 *
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 * Copyright (c) 2017-2021 Vincent Quatrevieux
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 */
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package fr.quatrevieux.araknemu.game.fight.castable.effect.handler.shifting;
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import fr.arakne.utils.maps.CoordinateCell;
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import fr.arakne.utils.maps.constant.Direction;
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import fr.arakne.utils.maps.path.Decoder;
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import fr.quatrevieux.araknemu.game.fight.Fight;
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import fr.quatrevieux.araknemu.game.fight.castable.FightCastScope;
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import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.EffectHandler;
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import fr.quatrevieux.araknemu.game.fight.fighter.Fighter;
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import fr.quatrevieux.araknemu.game.fight.map.BattlefieldCell;
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import fr.quatrevieux.araknemu.game.fight.map.FightCell;
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/**
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 * Move the adjacent fighter to the target cell
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 *
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 * - Get the direction between caster and target cell
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 * - Get the adjacent fighter for the given direction
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 * - Compute the distance between the target fighter and the target cell
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 * - Perform a move back on the target fighter with the computed distance
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 */
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public final class MoveToTargetCellHandler implements EffectHandler {
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    private final Decoder<FightCell> decoder;
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    private final MoveBackApplier applier;
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    public MoveToTargetCellHandler(Fight fight) {
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        this.decoder = fight.map().decoder();
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        this.applier = new MoveBackApplier(fight);
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    }
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    @Override
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    public void handle(FightCastScope cast, FightCastScope.EffectScope effect) {
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        final Fighter caster = cast.caster();
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        final FightCell casterCell = caster.cell();
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        final CoordinateCell<BattlefieldCell> casterCellCoordinate = casterCell.coordinate();
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        // Remove 1 because the distance should be computed from the target fighter cell
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        final int distance = casterCellCoordinate.distance(cast.target()) - 1;
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        final Direction direction = casterCellCoordinate.directionTo(cast.target());
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        if (distance < 1) {
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            return;
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        }
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        decoder.nextCellByDirection(casterCell, direction)
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            .map(FightCell::fighter)
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            .ifPresent(target -> applier.apply(caster, target, distance))
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        ;
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    }
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    @Override
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    public void buff(FightCastScope cast, FightCastScope.EffectScope effect) {
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        throw new UnsupportedOperationException("Cannot use move back as buff effect");
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    }
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}
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