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/* |
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* This file is part of Araknemu. |
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* |
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* Araknemu is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Araknemu is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with Araknemu. If not, see <https://www.gnu.org/licenses/>. |
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* |
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* Copyright (c) 2017-2021 Vincent Quatrevieux |
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*/ |
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package fr.quatrevieux.araknemu.game.fight.castable.effect.handler.shifting; |
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import fr.arakne.utils.maps.CoordinateCell; |
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import fr.arakne.utils.maps.constant.Direction; |
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import fr.arakne.utils.maps.path.Decoder; |
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import fr.quatrevieux.araknemu.game.fight.Fight; |
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import fr.quatrevieux.araknemu.game.fight.castable.FightCastScope; |
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import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.EffectHandler; |
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import fr.quatrevieux.araknemu.game.fight.fighter.Fighter; |
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import fr.quatrevieux.araknemu.game.fight.map.BattlefieldCell; |
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import fr.quatrevieux.araknemu.game.fight.map.FightCell; |
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/** |
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* Move the adjacent fighter to the target cell |
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* |
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* - Get the direction between caster and target cell |
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* - Get the adjacent fighter for the given direction |
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* - Compute the distance between the target fighter and the target cell |
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* - Perform a move back on the target fighter with the computed distance |
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*/ |
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public final class MoveToTargetCellHandler implements EffectHandler { |
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private final Decoder<FightCell> decoder; |
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private final MoveBackApplier applier; |
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public MoveToTargetCellHandler(Fight fight) { |
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this.decoder = fight.map().decoder(); |
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this.applier = new MoveBackApplier(fight); |
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} |
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@Override |
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public void handle(FightCastScope cast, FightCastScope.EffectScope effect) { |
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final Fighter caster = cast.caster(); |
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final FightCell casterCell = caster.cell(); |
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final CoordinateCell<BattlefieldCell> casterCellCoordinate = casterCell.coordinate(); |
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// Remove 1 because the distance should be computed from the target fighter cell |
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final int distance = casterCellCoordinate.distance(cast.target()) - 1; |
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final Direction direction = casterCellCoordinate.directionTo(cast.target()); |
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if (distance < 1) { |
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return; |
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} |
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decoder.nextCellByDirection(casterCell, direction) |
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.map(FightCell::fighter) |
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.ifPresent(target -> applier.apply(caster, target, distance)) |
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; |
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} |
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@Override |
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public void buff(FightCastScope cast, FightCastScope.EffectScope effect) { |
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throw new UnsupportedOperationException("Cannot use move back as buff effect"); |
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} |
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} |
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