fr.quatrevieux.araknemu.game.fight.ai.factory.type.Runaway   A
last analyzed

Complexity

Total Complexity 2

Size/Duplication

Total Lines 14
Duplicated Lines 0 %

Test Coverage

Coverage 100%

Importance

Changes 1
Bugs 0 Features 0
Metric Value
eloc 11
dl 0
loc 14
ccs 8
cts 8
cp 1
rs 10
c 1
b 0
f 0
wmc 2

2 Methods

Rating   Name   Duplication   Size   Complexity  
A configure(GeneratorBuilder) 0 7 1
A Runaway(Simulator) 0 2 1
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/*
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 * This file is part of Araknemu.
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 *
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 * Araknemu is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU Lesser General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 *
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 * Araknemu is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public License
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 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.
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 *
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 * Copyright (c) 2017-2019 Vincent Quatrevieux
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 */
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package fr.quatrevieux.araknemu.game.fight.ai.factory.type;
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import fr.quatrevieux.araknemu.game.fight.ai.action.builder.GeneratorBuilder;
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import fr.quatrevieux.araknemu.game.fight.ai.factory.AbstractAiBuilderFactory;
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import fr.quatrevieux.araknemu.game.fight.ai.simulation.Simulator;
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import fr.quatrevieux.araknemu.game.fight.fighter.Fighter;
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/**
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 * AI for run away monsters (like Tofu)
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 *
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 * This AI use the smallest MP quantity for attack, and flees farthest from enemies
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 */
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public final class Runaway extends AbstractAiBuilderFactory {
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    private final Simulator simulator;
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    public Runaway(Simulator simulator) {
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        this.simulator = simulator;
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    }
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    @Override
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    public void configure(GeneratorBuilder<Fighter> builder) {
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        builder
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            .boostSelf(simulator)
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            .attackFromNearestCell(simulator)
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            .boostAllies(simulator)
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            .moveFarEnemies()
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        ;
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    }
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}
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