|
1
|
|
|
/* |
|
2
|
|
|
* This file is part of ArakneUtils. |
|
3
|
|
|
* |
|
4
|
|
|
* ArakneUtils is free software: you can redistribute it and/or modify |
|
5
|
|
|
* it under the terms of the GNU Lesser General Public License as published by |
|
6
|
|
|
* the Free Software Foundation, either version 3 of the License, or |
|
7
|
|
|
* (at your option) any later version. |
|
8
|
|
|
* |
|
9
|
|
|
* ArakneUtils is distributed in the hope that it will be useful, |
|
10
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12
|
|
|
* GNU Lesser General Public License for more details. |
|
13
|
|
|
* |
|
14
|
|
|
* You should have received a copy of the GNU Lesser General Public License |
|
15
|
|
|
* along with ArakneUtils. If not, see <https://www.gnu.org/licenses/>. |
|
16
|
|
|
* |
|
17
|
|
|
* Copyright (c) 2017-2020 Vincent Quatrevieux |
|
18
|
|
|
*/ |
|
19
|
|
|
|
|
20
|
|
|
package fr.arakne.utils.maps.sight; |
|
21
|
|
|
|
|
22
|
|
|
import fr.arakne.utils.maps.BattlefieldCell; |
|
23
|
|
|
import fr.arakne.utils.maps.CoordinateCell; |
|
24
|
|
|
import fr.arakne.utils.maps.DofusMap; |
|
25
|
|
|
|
|
26
|
|
|
/** |
|
27
|
|
|
* Utility class for compute line of sights |
|
28
|
|
|
* Note: The used algorithm is not exactly same as the client's one, some differences can occurs |
|
29
|
|
|
* |
|
30
|
|
|
* Algorithm : |
|
31
|
|
|
* - Get coordinates of the two cells |
|
32
|
|
|
* - "draw" a line between the cells : |
|
33
|
|
|
* - Compute the vector between those cells |
|
34
|
|
|
* - Creates the function : Y = ySlope * X + yAtZero with |
|
35
|
|
|
* - For each X between the cells compute the related Y using the function |
|
36
|
|
|
* - Increments Y cell by cell to reach the computed Y |
|
37
|
|
|
* - Check the cell line of sight value |
|
38
|
|
|
* - If the sight is blocked, return false |
|
39
|
|
|
* |
|
40
|
|
|
* @param <C> The battlefield cell type |
|
41
|
|
|
*/ |
|
42
|
|
|
public final class BattlefieldSight<C extends BattlefieldCell> { |
|
43
|
|
|
private final DofusMap<C> battlefield; |
|
44
|
|
|
private final int width; // store map width for optimisation |
|
45
|
|
|
|
|
46
|
1 |
|
public BattlefieldSight(DofusMap<C> battlefield) { |
|
47
|
1 |
|
this.battlefield = battlefield; |
|
48
|
1 |
|
this.width = battlefield.dimensions().width(); |
|
49
|
1 |
|
} |
|
50
|
|
|
|
|
51
|
|
|
/** |
|
52
|
|
|
* Check the line of sight between those two cells |
|
53
|
|
|
* |
|
54
|
|
|
* This is equivalent to {@code sight.from(source).isFree(target)} |
|
55
|
|
|
* |
|
56
|
|
|
* Usage: |
|
57
|
|
|
* <pre>{@code |
|
58
|
|
|
* final BattlefieldSight<FightCell> sight = new BattlefieldSight<>(map); |
|
59
|
|
|
* |
|
60
|
|
|
* if (!sight.between(fighter.cell(), target.cell())) { |
|
61
|
|
|
* throw new Exception("Target is no reachable"); |
|
62
|
|
|
* } |
|
63
|
|
|
* }</pre> |
|
64
|
|
|
* |
|
65
|
|
|
* @param source The source cell |
|
66
|
|
|
* @param target The target cell |
|
67
|
|
|
* |
|
68
|
|
|
* @return true if target is not blocked |
|
69
|
|
|
* |
|
70
|
|
|
* @see CellSight#isFree(BattlefieldCell) |
|
71
|
|
|
*/ |
|
72
|
|
|
public boolean between(C source, C target) { |
|
73
|
1 |
|
return between(new CoordinateCell<>(source), new CoordinateCell<>(target)); |
|
74
|
|
|
} |
|
75
|
|
|
|
|
76
|
|
|
/** |
|
77
|
|
|
* Check the line of sight between those two cells |
|
78
|
|
|
* |
|
79
|
|
|
* This is equivalent to {@code sight.from(source).isFree(target)} |
|
80
|
|
|
* |
|
81
|
|
|
* Usage: |
|
82
|
|
|
* <pre>{@code |
|
83
|
|
|
* final BattlefieldSight<FightCell> sight = new BattlefieldSight<>(map); |
|
84
|
|
|
* final CoordinateCell<FightCell> from = new CoordinateCell<>(fighter.cell()); |
|
85
|
|
|
* final CoordinateCell<FightCell> to = new CoordinateCell<>(target.cell()); |
|
86
|
|
|
* |
|
87
|
|
|
* if (!sight.between(from, to)) { |
|
88
|
|
|
* throw new Exception("Target is no reachable"); |
|
89
|
|
|
* } |
|
90
|
|
|
* }</pre> |
|
91
|
|
|
* |
|
92
|
|
|
* @param source The source cell |
|
93
|
|
|
* @param target The target cell |
|
94
|
|
|
* |
|
95
|
|
|
* @return true if target is not blocked |
|
96
|
|
|
* |
|
97
|
|
|
* @see CellSight#isFree(CoordinateCell) |
|
98
|
|
|
*/ |
|
99
|
|
|
public boolean between(CoordinateCell<C> source, CoordinateCell<C> target) { |
|
100
|
1 |
|
return from(source).isFree(target); |
|
101
|
|
|
} |
|
102
|
|
|
|
|
103
|
|
|
/** |
|
104
|
|
|
* Get the line of sight of a cell |
|
105
|
|
|
* |
|
106
|
|
|
* Usage: |
|
107
|
|
|
* <pre>{@code |
|
108
|
|
|
* final BattlefieldSight<FightCell> sight = new BattlefieldSight<>(map); |
|
109
|
|
|
* final CoordinateCell<FightCell> current = new CoordinateCell<>(fighter.cell()); |
|
110
|
|
|
* |
|
111
|
|
|
* sight.from(current).to(target.cell()).forEachRemaining(cell -> { |
|
112
|
|
|
* // Iterator on line of sight |
|
113
|
|
|
* }); |
|
114
|
|
|
* }</pre> |
|
115
|
|
|
* |
|
116
|
|
|
* @param cell The cell to check |
|
117
|
|
|
* |
|
118
|
|
|
* @return The line of sight instance |
|
119
|
|
|
*/ |
|
120
|
|
|
public CellSight<C> from(CoordinateCell<C> cell) { |
|
121
|
1 |
|
return new CellSight<>(this, cell); |
|
122
|
|
|
} |
|
123
|
|
|
|
|
124
|
|
|
/** |
|
125
|
|
|
* Get the line of sight of a cell |
|
126
|
|
|
* |
|
127
|
|
|
* Usage: |
|
128
|
|
|
* <pre>{@code |
|
129
|
|
|
* final BattlefieldSight<FightCell> sight = new BattlefieldSight<>(map); |
|
130
|
|
|
* |
|
131
|
|
|
* sight.from(fighter.cell()).to(target.cell()).forEachRemaining(cell -> { |
|
132
|
|
|
* // Iterator on line of sight |
|
133
|
|
|
* }); |
|
134
|
|
|
* }</pre> |
|
135
|
|
|
* |
|
136
|
|
|
* @param cell The cell to check |
|
137
|
|
|
* |
|
138
|
|
|
* @return The line of sight instance |
|
139
|
|
|
*/ |
|
140
|
|
|
public CellSight<C> from(C cell) { |
|
141
|
1 |
|
return new CellSight<>(this, new CoordinateCell<>(cell)); |
|
142
|
|
|
} |
|
143
|
|
|
|
|
144
|
|
|
/** |
|
145
|
|
|
* Get a cell by its coordinates |
|
146
|
|
|
*/ |
|
147
|
|
|
C getCellByCoordinates(int x, int y) { |
|
148
|
|
|
// https://github.com/Emudofus/Dofus/blob/1.29/ank/battlefield/utils/Pathfinding.as#L550 |
|
149
|
1 |
|
return battlefield.get(x * width + y * (width - 1)); |
|
150
|
|
|
} |
|
151
|
|
|
} |
|
152
|
|
|
|