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fr.arakne.utils.maps.BattlefieldCell.sight()   A

Complexity

Conditions 1

Size

Total Lines 2
Code Lines 2

Duplication

Lines 0
Ratio 0 %

Code Coverage

Tests 1
CRAP Score 1

Importance

Changes 0
Metric Value
cc 1
eloc 2
c 0
b 0
f 0
dl 0
loc 2
ccs 1
cts 1
cp 1
crap 1
rs 10
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/*
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 * This file is part of ArakneUtils.
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 *
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 * ArakneUtils is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU Lesser General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 *
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 * ArakneUtils is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public License
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 * along with ArakneUtils.  If not, see <https://www.gnu.org/licenses/>.
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 *
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 * Copyright (c) 2017-2021 Vincent Quatrevieux
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 */
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package fr.arakne.utils.maps;
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import fr.arakne.utils.maps.sight.CellSight;
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/**
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 * Base type for a battlefield cell
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 */
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public interface BattlefieldCell extends MapCell {
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    /**
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     * Check if the cell block line of sight
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     *
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     * @see CellSight
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     * @see BattlefieldCell#sight()
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     */
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    public boolean sightBlocking();
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    /**
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     * Get the current cell sight
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     * This method is equivalent to {@code new CellSight<>(cell)}
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     *
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     * Note: each call of this method will recreate a new {@link CellSight} instance
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     *
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     * <pre>{@code
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     * // Check if the "target" cell is accessible from the current cell
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     * if (!fighter.cell().sight().isFree(target)) {
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     *     return false;
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     * }
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     * }</pre>
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     *
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     * @return The current cell sight
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     */
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    public default CellSight<? extends BattlefieldCell> sight() {
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        return new CellSight<>(new CoordinateCell<>(this));
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    }
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}
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