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/* |
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* This file is part of ArakneUtils. |
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* |
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* ArakneUtils is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* ArakneUtils is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with ArakneUtils. If not, see <https://www.gnu.org/licenses/>. |
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* |
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* Copyright (c) 2017-2020 Vincent Quatrevieux |
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*/ |
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package fr.arakne.utils.maps; |
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/** |
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* Utility class for compute line of sights |
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* Note: The used algorithm is not exactly same as the client's one, some differences can occurs |
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* |
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* Algorithm : |
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* - Get coordinates of the two cells |
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* - "draw" a line between the cells : |
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* - Compute the vector between those cells |
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* - Creates the function : Y = ySlope * X + yAtZero with |
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* - For each X between the cells compute the related Y using the function |
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* - Increments Y cell by cell to reach the computed Y |
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* - Check the cell line of sight value |
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* - If the sight is blocked, return false |
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* |
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* @param <C> The battlefield cell type |
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*/ |
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final public class LineOfSight<C extends BattlefieldCell> { |
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final private DofusMap<C> battlefield; |
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final private int width; // store map width for optimisation |
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public LineOfSight(DofusMap<C> battlefield) { |
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this.battlefield = battlefield; |
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this.width = battlefield.dimensions().width(); |
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} |
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/** |
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* Check the line of sight between those two cells |
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* |
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* @param source The source cell |
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* @param target The target cell |
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* |
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* @return true if target is not blocked |
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*/ |
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public boolean between(C source, C target) { |
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return between(new CoordinateCell<>(source), new CoordinateCell<>(target)); |
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} |
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/** |
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* Check the line of sight between those two cells |
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* |
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* @param source The source cell |
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* @param target The target cell |
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* |
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* @return true if target is not blocked |
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*/ |
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public boolean between(CoordinateCell<C> source, CoordinateCell<C> target) { |
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if (source.x() == target.x() && source.y() == target.y()) { |
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return true; |
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} |
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if (source.x() == target.x()) { |
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return checkWithSameX(source, target); |
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} |
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// Swap source and target to ensure that source.x < target.x |
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if (source.x() > target.x()) { |
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final CoordinateCell<C> tmp = source; |
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source = target; |
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target = tmp; |
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} |
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final int yDirection = source.y() > target.y() ? -1 : 1; |
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final double ySlope = (double) (target.y() - source.y()) / (double) (target.x() - source.x()); |
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final double yAtZero = source.y() - ySlope * source.x(); |
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int currentY = source.y(); |
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// For every X between source and target |
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for (int currentX = source.x(); currentX <= target.x(); ++currentX) { |
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// yMax is the value of Y at the current X |
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int yMax = (int) Math.round((currentX + 0.5) * ySlope + yAtZero); |
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for (;;) { |
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// target is reached : do not check it's LoS |
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if (currentX == target.x() && currentY == target.y()) { |
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return true; |
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} |
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// Ignore the source LoS |
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if (currentX != source.x() || currentY != source.y()) { |
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if (cellSightBlocking(currentX, currentY)) { |
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return false; |
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} |
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} |
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// Increment Y until yMax is reached |
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if (currentY == yMax) { |
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break; |
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} |
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currentY += yDirection; |
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} |
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} |
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// Increments Y until target is reached |
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for (; yDirection > 0 ? currentY < target.y() : currentY > target.y(); currentY += yDirection) { |
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if (cellSightBlocking(target.x(), currentY)) { |
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return false; |
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} |
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} |
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return true; |
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} |
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/** |
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* Check the line of sight value for a single cell by its coordinates |
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* |
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* @return true if the cell block the line of sight |
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*/ |
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private boolean cellSightBlocking(int x, int y) { |
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// https://github.com/Emudofus/Dofus/blob/1.29/ank/battlefield/utils/Pathfinding.as#L550 |
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final int cellId = x * width + y * (width - 1); |
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// Cell outside the battlefield |
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if (cellId >= battlefield.size() || cellId < 0) { |
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return false; |
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} |
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return battlefield.get(cellId).sightBlocking(); |
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} |
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/** |
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* Check line of sight with aligned cells |
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*/ |
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private boolean checkWithSameX(CoordinateCell<C> source, CoordinateCell<C> target) { |
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final int startY = Math.min(source.y(), target.y()); |
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final int endY = Math.max(source.y(), target.y()); |
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// Ignore the first and last cells |
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for (int currentY = startY + 1; currentY < endY; ++currentY) { |
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if (cellSightBlocking(target.x(), currentY)) { |
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return false; |
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} |
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} |
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return true; |
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} |
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} |
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