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/* |
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* This file is part of ArakneUtils. |
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* |
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* ArakneUtils is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* ArakneUtils is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with ArakneUtils. If not, see <https://www.gnu.org/licenses/>. |
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* |
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* Copyright (c) 2017-2020 Vincent Quatrevieux |
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*/ |
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package fr.arakne.utils.maps.sight; |
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import fr.arakne.utils.maps.BattlefieldCell; |
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import fr.arakne.utils.maps.CoordinateCell; |
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import fr.arakne.utils.maps.DofusMap; |
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import org.checkerframework.checker.index.qual.Positive; |
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import org.checkerframework.checker.nullness.qual.NonNull; |
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/** |
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* Utility class for compute line of sights |
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* Note: The used algorithm is not exactly same as the client's one, some differences can occurs |
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* |
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* Algorithm : |
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* - Get coordinates of the two cells |
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* - "draw" a line between the cells : |
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* - Compute the vector between those cells |
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* - Creates the function : Y = ySlope * X + yAtZero with |
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* - For each X between the cells compute the related Y using the function |
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* - Increments Y cell by cell to reach the computed Y |
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* - Check the cell line of sight value |
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* - If the sight is blocked, return false |
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* |
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* @param <C> The battlefield cell type |
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*/ |
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public final class BattlefieldSight<C extends @NonNull BattlefieldCell> { |
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private final DofusMap<C> battlefield; |
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private final @Positive int width; // store map width for optimisation |
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public BattlefieldSight(DofusMap<C> battlefield) { |
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this.battlefield = battlefield; |
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this.width = battlefield.dimensions().width(); |
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} |
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/** |
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* Check the line of sight between those two cells |
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* |
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* This is equivalent to {@code sight.from(source).isFree(target)} |
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* |
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* Usage: |
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* <pre>{@code |
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* final BattlefieldSight<FightCell> sight = new BattlefieldSight<>(map); |
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* |
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* if (!sight.between(fighter.cell(), target.cell())) { |
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* throw new Exception("Target is no reachable"); |
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* } |
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* }</pre> |
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* |
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* @param source The source cell |
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* @param target The target cell |
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* |
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* @return true if target is not blocked |
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* |
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* @see CellSight#isFree(BattlefieldCell) |
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*/ |
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public boolean between(C source, C target) { |
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return between(source.coordinate(), target.coordinate()); |
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} |
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/** |
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* Check the line of sight between those two cells |
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* |
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* This is equivalent to {@code sight.from(source).isFree(target)} |
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* |
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* Usage: |
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* <pre>{@code |
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* final BattlefieldSight<FightCell> sight = new BattlefieldSight<>(map); |
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* final CoordinateCell<FightCell> from = new CoordinateCell<>(fighter.cell()); |
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* final CoordinateCell<FightCell> to = new CoordinateCell<>(target.cell()); |
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* |
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* if (!sight.between(from, to)) { |
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* throw new Exception("Target is no reachable"); |
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* } |
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* }</pre> |
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* |
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* @param source The source cell |
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* @param target The target cell |
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* |
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* @return true if target is not blocked |
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* |
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* @see CellSight#isFree(CoordinateCell) |
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*/ |
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public boolean between(CoordinateCell<C> source, CoordinateCell<C> target) { |
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return from(source).isFree(target); |
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} |
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/** |
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* Get the line of sight of a cell |
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* |
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* Usage: |
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* <pre>{@code |
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* final BattlefieldSight<FightCell> sight = new BattlefieldSight<>(map); |
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* final CoordinateCell<FightCell> current = new CoordinateCell<>(fighter.cell()); |
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* |
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* sight.from(current).to(target.cell()).forEachRemaining(cell -> { |
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* // Iterator on line of sight |
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* }); |
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* }</pre> |
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* |
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* @param cell The cell to check |
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* |
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* @return The line of sight instance |
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*/ |
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public CellSight<C> from(CoordinateCell<C> cell) { |
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return new CellSight<>(this, cell); |
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} |
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/** |
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* Get the line of sight of a cell |
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* |
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* Usage: |
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* <pre>{@code |
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* final BattlefieldSight<FightCell> sight = new BattlefieldSight<>(map); |
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* |
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* sight.from(fighter.cell()).to(target.cell()).forEachRemaining(cell -> { |
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* // Iterator on line of sight |
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* }); |
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* }</pre> |
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* |
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* @param cell The cell to check |
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* |
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* @return The line of sight instance |
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*/ |
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public CellSight<C> from(C cell) { |
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return new CellSight<>(this, cell.coordinate()); |
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} |
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/** |
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* Get a cell by its coordinates |
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*/ |
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@SuppressWarnings("argument") // Consider x and y as safe |
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C getCellByCoordinates(int x, int y) { |
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// https://github.com/Emudofus/Dofus/blob/1.29/ank/battlefield/utils/Pathfinding.as#L550 |
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return battlefield.get(x * width + y * (width - 1)); |
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} |
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} |
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