| Conditions | 19 |
| Paths | 34 |
| Total Lines | 68 |
| Code Lines | 40 |
| Lines | 0 |
| Ratio | 0 % |
| Changes | 1 | ||
| Bugs | 0 | Features | 1 |
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
| 1 | <?php |
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| 100 | private function nodeToArray(DOMNode $node) |
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| 101 | { |
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| 102 | $tmp = []; |
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| 103 | foreach ($node->childNodes as $each) { |
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| 104 | if ($each->nodeType !== XML_ELEMENT_NODE) { |
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| 105 | continue; |
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| 106 | } |
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| 107 | |||
| 108 | // if node only has a type attribute lets distinguish them directly |
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| 109 | // and then ignore the attribtue |
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| 110 | if ($each->hasAttribute('type')) { |
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| 111 | $key = $each->localName . '@' . $each->getAttribute('type'); |
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| 112 | $ignore_attributes = true; |
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| 113 | } else { |
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| 114 | $key = $each->localName; |
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| 115 | $ignore_attributes = false; |
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| 116 | } |
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| 117 | |||
| 118 | // in case of special keys, always create array |
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| 119 | if (isset($this->n2a_force_array[$key])) { |
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| 120 | $current = &$tmp[$key][]; |
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| 121 | end($tmp[$key]); |
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| 122 | $insert_key = key($tmp[$key]); |
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| 123 | } |
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| 124 | // if key already exists, dynamically create an array |
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| 125 | elseif (isset($tmp[$key])) { |
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| 126 | if (!is_array($tmp[$key]) || !isset($tmp[$key][0])) { |
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| 127 | $tmp[$key] = [$tmp[$key]]; |
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| 128 | } |
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| 129 | $current = &$tmp[$key][]; |
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| 130 | end($tmp[$key]); |
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| 131 | $insert_key = key($tmp[$key]); |
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| 132 | } |
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| 133 | // key was not yet set, so lets start off with a string |
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| 134 | else { |
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| 135 | $current = &$tmp[$key]; |
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| 136 | $insert_key = null; |
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| 137 | } |
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| 138 | |||
| 139 | if ($each->hasChildNodes()) { |
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| 140 | $current = $this->nodeToArray($each); |
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| 141 | } else { |
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| 142 | $current = $each->nodeValue; |
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| 143 | |||
| 144 | if (!$ignore_attributes && !isset($this->n2a_ignore_attr[$each->localName]) && $each->hasAttributes()) { |
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| 145 | foreach ($each->attributes as $attr) { |
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| 146 | |||
| 147 | // single attribute with empty node, use the attr-value directly |
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| 148 | if ($each->localName === 'status' || ($each->attributes->length === 1 && $each->nodeValue === '')) { |
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| 149 | $current = $attr->nodeValue; |
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| 150 | break; |
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| 151 | } |
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| 152 | |||
| 153 | if ($insert_key) { |
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| 154 | if (isset($tmp['@' . $key][$attr->nodeName]) && !is_array($tmp['@' . $key][$attr->nodeName])) { |
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| 155 | $tmp['@' . $key][$attr->nodeName] = [$tmp['@' . $key][$attr->nodeName]]; |
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| 156 | } |
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| 157 | $tmp['@' . $key][$attr->nodeName][$insert_key] = $attr->nodeValue; |
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| 158 | } else { |
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| 159 | $tmp['@' . $key][$attr->nodeName] = $attr->nodeValue; |
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| 160 | } |
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| 161 | } |
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| 162 | } |
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| 163 | } |
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| 164 | } |
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| 165 | |||
| 166 | return $tmp; |
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| 167 | } |
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| 168 | } |
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| 169 |
In PHP it is possible to write to properties without declaring them. For example, the following is perfectly valid PHP code:
Generally, it is a good practice to explictly declare properties to avoid accidental typos and provide IDE auto-completion: