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Completed
Push — master ( 3938d8...8d8584 )
by Dan
29s queued 20s
created
tools/discord/GameLink.inc 1 patch
Spacing   +6 added lines, -6 removed lines patch added patch discarded remove patch
@@ -3,11 +3,11 @@  discard block
 block discarded – undo
3 3
 // Holds information linking the received message and the game data
4 4
 class GameLink
5 5
 {
6
-	public $valid = false;  // identifies if the message is linked to game data
7
-	public $user;           // Discord user associated with the message
8
-	public $account;        // SmrAccount instance
9
-	public $alliance;       // SmrAlliance instance
10
-	public $player;         // SmrPlayer instance
6
+	public $valid = false; // identifies if the message is linked to game data
7
+	public $user; // Discord user associated with the message
8
+	public $account; // SmrAccount instance
9
+	public $alliance; // SmrAlliance instance
10
+	public $player; // SmrPlayer instance
11 11
 
12 12
 	// Takes the following arguments:
13 13
 	//	channel = Discord\Parts\Channel\Channel instance
@@ -60,7 +60,7 @@  discard block
 block discarded – undo
60 60
 
61 61
 			$this->player = SmrPlayer::getPlayer($this->account->getAccountID(), $this->alliance->getGameID(), true);
62 62
 			if ($this->player->getAllianceID() != $this->alliance->getAllianceID()) {
63
-				$channel->sendMessage("Player `".$this->player->getPlayerName()."` is not a member of alliance `".$this->alliance->getAllianceName()."`");
63
+				$channel->sendMessage("Player `" . $this->player->getPlayerName() . "` is not a member of alliance `" . $this->alliance->getAllianceName() . "`");
64 64
 				return;
65 65
 			}
66 66
 		}
Please login to merge, or discard this patch.
tools/npc/chess.php 2 patches
Braces   +1 added lines, -2 removed lines patch added patch discarded remove patch
@@ -79,8 +79,7 @@
 block discarded – undo
79 79
 	fclose($toEngine);
80 80
 	fclose($fromEngine);
81 81
 	proc_close($engine);
82
-}
83
-catch(Throwable $e) {
82
+} catch(Throwable $e) {
84 83
 	logException($e);
85 84
 	exit;
86 85
 }
Please login to merge, or discard this patch.
Spacing   +13 added lines, -13 removed lines patch added patch discarded remove patch
@@ -10,22 +10,22 @@  discard block
 block discarded – undo
10 10
 
11 11
 	debug('Script started');
12 12
 	define('SCRIPT_ID', $db->getInsertID());
13
-	$db->query('UPDATE npc_logs SET script_id='.SCRIPT_ID.' WHERE log_id='.SCRIPT_ID);
13
+	$db->query('UPDATE npc_logs SET script_id=' . SCRIPT_ID . ' WHERE log_id=' . SCRIPT_ID);
14 14
 
15 15
 	define('NPC_SCRIPT', true);
16 16
 
17 17
 	$descriptorSpec = array(
18
-		0 => array("pipe", "r"),  // stdin is a pipe that the child will read from
18
+		0 => array("pipe", "r"), // stdin is a pipe that the child will read from
19 19
 		1 => array("pipe", "w")  // stdout is a pipe that the child will write to
20 20
 	);
21 21
 	$engine = proc_open(UCI_CHESS_ENGINE, $descriptorSpec, $pipes);
22
-	$toEngine =& $pipes[0];
23
-	$fromEngine =& $pipes[1];
22
+	$toEngine = & $pipes[0];
23
+	$fromEngine = & $pipes[1];
24 24
 
25 25
 	function readFromEngine($block = true) {
26 26
 		global $fromEngine;
27 27
 		stream_set_blocking($fromEngine, $block == true ? 1 : 0);
28
-		while(($s = fgets($fromEngine)) !== false) {
28
+		while (($s = fgets($fromEngine)) !== false) {
29 29
 			debug('<-- ' . trim($s));
30 30
 			stream_set_blocking($fromEngine, 0);
31 31
 		}
@@ -34,7 +34,7 @@  discard block
 block discarded – undo
34 34
 		global $toEngine;
35 35
 		debug('--> ' . $s);
36 36
 		fputs($toEngine, $s . EOL);
37
-		if($read === true) {
37
+		if ($read === true) {
38 38
 			readFromEngine($block);
39 39
 		}
40 40
 	}
@@ -45,7 +45,7 @@  discard block
 block discarded – undo
45 45
 	writeToEngine('isready');
46 46
 	writeToEngine('ucinewgame', false);
47 47
 
48
-	while(true) {
48
+	while (true) {
49 49
 		//Redefine MICRO_TIME and TIME, the rest of the game expects them to be the single point in time that the script is executing, with it being redefined for each page load - unfortunately NPCs are one consistent script so we have to do a hack and redefine it (or change every instance of the TIME constant).
50 50
 		runkit_constant_redefine('MICRO_TIME', microtime(true));
51 51
 		runkit_constant_redefine('TIME', IFloor(MICRO_TIME));
@@ -55,9 +55,9 @@  discard block
 block discarded – undo
55 55
 			writeToEngine('position fen ' . $chessGame->getFENString(), false);
56 56
 			writeToEngine('go ' . ($chessGame->getCurrentTurnColour() == ChessGame::PLAYER_WHITE ? 'w' : 'b') . 'time ' . UCI_TIME_PER_MOVE_MS, true, false);
57 57
 			stream_set_blocking($fromEngine, 1);
58
-			while(stripos($move = trim(fgets($fromEngine)), 'bestmove') !== 0) {
58
+			while (stripos($move = trim(fgets($fromEngine)), 'bestmove') !== 0) {
59 59
 				debug('<-- ' . $move);
60
-				if(stripos($move, 'Seg') === 0) {
60
+				if (stripos($move, 'Seg') === 0) {
61 61
 					// Segfault
62 62
 					debug('UCI engine segfaulted?');
63 63
 					exit;
@@ -78,12 +78,12 @@  discard block
 block discarded – undo
78 78
 	fclose($fromEngine);
79 79
 	proc_close($engine);
80 80
 }
81
-catch(Throwable $e) {
81
+catch (Throwable $e) {
82 82
 	logException($e);
83 83
 	exit;
84 84
 }
85 85
 function debug($message, $debugObject = null) {
86
-	global $account,$var,$db;
87
-	echo date('Y-m-d H:i:s - ').$message.($debugObject!==null?EOL.var_export($debugObject,true):'').EOL;
88
-	$db->query('INSERT INTO npc_logs (script_id, npc_id, time, message, debug_info, var) VALUES ('.(defined('SCRIPT_ID')?SCRIPT_ID:0).', '.(is_object($account)?$account->getAccountID():0).',NOW(),'.$db->escapeString($message).','.$db->escapeString(var_export($debugObject,true)).','.$db->escapeString(var_export($var,true)).')');
86
+	global $account, $var, $db;
87
+	echo date('Y-m-d H:i:s - ') . $message . ($debugObject !== null ?EOL.var_export($debugObject, true) : '') . EOL;
88
+	$db->query('INSERT INTO npc_logs (script_id, npc_id, time, message, debug_info, var) VALUES (' . (defined('SCRIPT_ID') ?SCRIPT_ID:0) . ', ' . (is_object($account) ? $account->getAccountID() : 0) . ',NOW(),' . $db->escapeString($message) . ',' . $db->escapeString(var_export($debugObject, true)) . ',' . $db->escapeString(var_export($var, true)) . ')');
89 89
 }
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tools/reserializeCombatLogs.php 1 patch
Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -21,6 +21,6 @@
 block discarded – undo
21 21
 //}
22 22
 
23 23
 $db->query('SELECT result,log_id FROM combat_logs');
24
-while($db->nextRecord()) {
25
-	$db2->query('UPDATE combat_logs SET result='.$db2->escapeBinary(gzcompress(serialize(unserialize(gzuncompress($db->getField('result')))))).' WHERE log_id='.$db->getField('log_id'));
24
+while ($db->nextRecord()) {
25
+	$db2->query('UPDATE combat_logs SET result=' . $db2->escapeBinary(gzcompress(serialize(unserialize(gzuncompress($db->getField('result')))))) . ' WHERE log_id=' . $db->getField('log_id'));
26 26
 }
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engine/Default/trader_status.php 1 patch
Braces   +18 added lines, -6 removed lines patch added patch discarded remove patch
@@ -33,12 +33,24 @@
 block discarded – undo
33 33
 $template->assign('HardwareHREF', SmrSession::getNewHREF($container));
34 34
 
35 35
 $hardware = [];
36
-if ($ship->canHaveScanner()) $hardware[] = 'Scanner';
37
-if ($ship->canHaveIllusion()) $hardware[] = 'Illusion Generator';
38
-if ($ship->canHaveCloak()) $hardware[] = 'Cloaking Device';
39
-if ($ship->canHaveJump()) $hardware[] = 'Jump Drive';
40
-if ($ship->canHaveDCS()) $hardware[] = 'Drone Scrambler';
41
-if (empty($hardware)) $hardware[] = 'none';
36
+if ($ship->canHaveScanner()) {
37
+	$hardware[] = 'Scanner';
38
+}
39
+if ($ship->canHaveIllusion()) {
40
+	$hardware[] = 'Illusion Generator';
41
+}
42
+if ($ship->canHaveCloak()) {
43
+	$hardware[] = 'Cloaking Device';
44
+}
45
+if ($ship->canHaveJump()) {
46
+	$hardware[] = 'Jump Drive';
47
+}
48
+if ($ship->canHaveDCS()) {
49
+	$hardware[] = 'Drone Scrambler';
50
+}
51
+if (empty($hardware)) {
52
+	$hardware[] = 'none';
53
+}
42 54
 $template->assign('Hardware', $hardware);
43 55
 
44 56
 $db->query('SELECT level_name,requirement FROM level WHERE requirement>' . $db->escapeNumber($player->getExperience()) . ' ORDER BY requirement ASC LIMIT 1');
Please login to merge, or discard this patch.
engine/Default/sector_scan.php 1 patch
Braces   +15 added lines, -12 removed lines patch added patch discarded remove patch
@@ -17,21 +17,23 @@  discard block
 block discarded – undo
17 17
 // iterate over all forces in the target sector
18 18
 foreach ($scanSector->getForces() as $scanSectorForces) {
19 19
 	// decide if it's a friendly or enemy stack
20
-	if ($player->sameAlliance($scanSectorForces->getOwner()))
21
-		$friendly_forces += $scanSectorForces->getMines() * 3 + $scanSectorForces->getCDs() * 2 + $scanSectorForces->getSDs();
22
-	else
23
-		$enemy_forces += $scanSectorForces->getMines() * 3 + $scanSectorForces->getCDs() * 2 + $scanSectorForces->getSDs();
24
-}
20
+	if ($player->sameAlliance($scanSectorForces->getOwner())) {
21
+			$friendly_forces += $scanSectorForces->getMines() * 3 + $scanSectorForces->getCDs() * 2 + $scanSectorForces->getSDs();
22
+	} else {
23
+			$enemy_forces += $scanSectorForces->getMines() * 3 + $scanSectorForces->getCDs() * 2 + $scanSectorForces->getSDs();
24
+	}
25
+	}
25 26
 
26 27
 foreach ($scanSector->getOtherTraders($player) as $scanSectorPlayer) {
27 28
 	$scanSectorShip = $scanSectorPlayer->getShip();
28 29
 
29 30
 	// he's a friend if he's in our alliance (and we are not in a 0 alliance
30
-	if ($player->traderMAPAlliance($scanSectorPlayer))
31
-		$friendly_vessel += $scanSectorShip->getAttackRating();
32
-	else
33
-		$enemy_vessel += $scanSectorShip->getDefenseRating() * 10;
34
-}
31
+	if ($player->traderMAPAlliance($scanSectorPlayer)) {
32
+			$friendly_vessel += $scanSectorShip->getAttackRating();
33
+	} else {
34
+			$enemy_vessel += $scanSectorShip->getDefenseRating() * 10;
35
+	}
36
+	}
35 37
 
36 38
 $template->assign('FriendlyVessel', $friendly_vessel);
37 39
 $template->assign('FriendlyForces', $friendly_forces);
@@ -39,10 +41,11 @@  discard block
 block discarded – undo
39 41
 $template->assign('EnemyForces', $enemy_forces);
40 42
 
41 43
 // is it a warp or a normal move?
42
-if ($sector->getWarp() == $var['target_sector'])
44
+if ($sector->getWarp() == $var['target_sector']) {
43 45
 	$turns = TURNS_PER_WARP;
44
-else
46
+} else {
45 47
 	$turns = TURNS_PER_SECTOR;
48
+}
46 49
 
47 50
 $template->assign('ScanSector', $scanSector);
48 51
 $template->assign('Turns', $turns);
Please login to merge, or discard this patch.
engine/Default/combat_simulator.php 2 patches
Braces   +14 added lines, -8 removed lines patch added patch discarded remove patch
@@ -9,10 +9,11 @@  discard block
 block discarded – undo
9 9
 $realAttackers = array();
10 10
 $attackers = array();
11 11
 $i=1;
12
-if(isset($_POST['attackers']))
12
+if(isset($_POST['attackers'])) {
13 13
 	foreach($_POST['attackers'] as $attackerName) {
14 14
 		if($attackerName=='none')
15 15
 			continue;
16
+}
16 17
 		if(isset($usedNames[$attackerName])) {
17 18
 			$duplicates = true;
18 19
 			continue;
@@ -24,17 +25,19 @@  discard block
 block discarded – undo
24 25
 		++$i;
25 26
 	}
26 27
 
27
-for(;$i<=10;++$i)
28
+for(;$i<=10;++$i) {
28 29
 	$attackers[$i] = null;
30
+}
29 31
 $template->assign('Attackers',$attackers);
30 32
 
31 33
 $i=1;
32 34
 $realDefenders = array();
33 35
 $defenders = array();
34
-if(isset($_POST['defenders']))
36
+if(isset($_POST['defenders'])) {
35 37
 	foreach($_POST['defenders'] as $defenderName) {
36 38
 		if($defenderName=='none')
37 39
 			continue;
40
+}
38 41
 		if(isset($usedNames[$defenderName])) {
39 42
 			$duplicates = true;
40 43
 			continue;
@@ -46,8 +49,9 @@  discard block
 block discarded – undo
46 49
 		++$i;
47 50
 	}
48 51
 	
49
-for(;$i<=10;++$i)
52
+for(;$i<=10;++$i) {
50 53
 	$defenders[$i] = null;
54
+}
51 55
 $template->assign('Defenders',$defenders);
52 56
 
53 57
 $template->assign('Duplicates',$duplicates);
@@ -62,12 +66,14 @@  discard block
 block discarded – undo
62 66
 		while(count($realAttackers)>0 && count($realDefenders)>0) {
63 67
 			runAnAttack($realAttackers,$realDefenders);
64 68
 			foreach($realAttackers as $key => &$teamPlayer) {
65
-				if($teamPlayer->isDead())
66
-					unset($realAttackers[$key]);
69
+				if($teamPlayer->isDead()) {
70
+									unset($realAttackers[$key]);
71
+				}
67 72
 			} unset($teamPlayer);
68 73
 			foreach($realDefenders as $key => &$teamPlayer) {
69
-				if($teamPlayer->isDead())
70
-					unset($realDefenders[$key]);
74
+				if($teamPlayer->isDead()) {
75
+									unset($realDefenders[$key]);
76
+				}
71 77
 			} unset($teamPlayer);
72 78
 		}
73 79
 	}
Please login to merge, or discard this patch.
Spacing   +37 added lines, -37 removed lines patch added patch discarded remove patch
@@ -1,91 +1,91 @@
 block discarded – undo
1 1
 <?php declare(strict_types=1);
2
-$template->assign('PageTopic','Combat Simulator');
2
+$template->assign('PageTopic', 'Combat Simulator');
3 3
 
4
-$template->assign('EditDummysLink',SmrSession::getNewHREF(create_container('skeleton.php','edit_dummys.php')));
4
+$template->assign('EditDummysLink', SmrSession::getNewHREF(create_container('skeleton.php', 'edit_dummys.php')));
5 5
 $template->assign('DummyNames', DummyPlayer::getDummyPlayerNames());
6 6
 
7 7
 $duplicates = false;
8 8
 $usedNames = array();
9 9
 $realAttackers = array();
10 10
 $attackers = array();
11
-$i=1;
12
-if(isset($_POST['attackers']))
13
-	foreach($_POST['attackers'] as $attackerName) {
14
-		if($attackerName=='none')
11
+$i = 1;
12
+if (isset($_POST['attackers']))
13
+	foreach ($_POST['attackers'] as $attackerName) {
14
+		if ($attackerName == 'none')
15 15
 			continue;
16
-		if(isset($usedNames[$attackerName])) {
16
+		if (isset($usedNames[$attackerName])) {
17 17
 			$duplicates = true;
18 18
 			continue;
19 19
 		}
20 20
 		$usedNames[$attackerName] = true;
21
-		$attackers[$i] =& DummyPlayer::getCachedDummyPlayer($attackerName);
21
+		$attackers[$i] = & DummyPlayer::getCachedDummyPlayer($attackerName);
22 22
 		$attackers[$i]->setAllianceID(1);
23
-		$realAttackers[$i] =& $attackers[$i];
23
+		$realAttackers[$i] = & $attackers[$i];
24 24
 		++$i;
25 25
 	}
26 26
 
27
-for(;$i<=10;++$i)
27
+for (;$i <= 10; ++$i)
28 28
 	$attackers[$i] = null;
29
-$template->assign('Attackers',$attackers);
29
+$template->assign('Attackers', $attackers);
30 30
 
31
-$i=1;
31
+$i = 1;
32 32
 $realDefenders = array();
33 33
 $defenders = array();
34
-if(isset($_POST['defenders']))
35
-	foreach($_POST['defenders'] as $defenderName) {
36
-		if($defenderName=='none')
34
+if (isset($_POST['defenders']))
35
+	foreach ($_POST['defenders'] as $defenderName) {
36
+		if ($defenderName == 'none')
37 37
 			continue;
38
-		if(isset($usedNames[$defenderName])) {
38
+		if (isset($usedNames[$defenderName])) {
39 39
 			$duplicates = true;
40 40
 			continue;
41 41
 		}
42 42
 		$usedNames[$attackerName] = true;
43
-		$defenders[$i] =& DummyPlayer::getCachedDummyPlayer($defenderName);
43
+		$defenders[$i] = & DummyPlayer::getCachedDummyPlayer($defenderName);
44 44
 		$defenders[$i]->setAllianceID(2);
45
-		$realDefenders[$i] =& $defenders[$i];
45
+		$realDefenders[$i] = & $defenders[$i];
46 46
 		++$i;
47 47
 	}
48 48
 	
49
-for(;$i<=10;++$i)
49
+for (;$i <= 10; ++$i)
50 50
 	$defenders[$i] = null;
51
-$template->assign('Defenders',$defenders);
51
+$template->assign('Defenders', $defenders);
52 52
 
53
-$template->assign('Duplicates',$duplicates);
53
+$template->assign('Duplicates', $duplicates);
54 54
 
55
-$template->assign('CombatSimHREF',SmrSession::getNewHREF(create_container('skeleton.php','combat_simulator.php')));
55
+$template->assign('CombatSimHREF', SmrSession::getNewHREF(create_container('skeleton.php', 'combat_simulator.php')));
56 56
 
57 57
 if (!empty($realAttackers) && !empty($realDefenders)) {
58
-	if(isset($_REQUEST['run'])) {
59
-		runAnAttack($realAttackers,$realDefenders);
58
+	if (isset($_REQUEST['run'])) {
59
+		runAnAttack($realAttackers, $realDefenders);
60 60
 	}
61
-	if(isset($_REQUEST['death_run'])) {
62
-		while(count($realAttackers)>0 && count($realDefenders)>0) {
63
-			runAnAttack($realAttackers,$realDefenders);
64
-			foreach($realAttackers as $key => &$teamPlayer) {
65
-				if($teamPlayer->isDead())
61
+	if (isset($_REQUEST['death_run'])) {
62
+		while (count($realAttackers) > 0 && count($realDefenders) > 0) {
63
+			runAnAttack($realAttackers, $realDefenders);
64
+			foreach ($realAttackers as $key => &$teamPlayer) {
65
+				if ($teamPlayer->isDead())
66 66
 					unset($realAttackers[$key]);
67 67
 			} unset($teamPlayer);
68
-			foreach($realDefenders as $key => &$teamPlayer) {
69
-				if($teamPlayer->isDead())
68
+			foreach ($realDefenders as $key => &$teamPlayer) {
69
+				if ($teamPlayer->isDead())
70 70
 					unset($realDefenders[$key]);
71 71
 			} unset($teamPlayer);
72 72
 		}
73 73
 	}
74 74
 }
75 75
 
76
-function runAnAttack($realAttackers,$realDefenders) {
76
+function runAnAttack($realAttackers, $realDefenders) {
77 77
 	global $template;
78 78
 	$results = array('Attackers' => array('Traders' => array(), 'TotalDamage' => 0), 
79 79
 					'Defenders' => array('Traders' => array(), 'TotalDamage' => 0));
80 80
 	foreach ($realAttackers as $accountID => $teamPlayer) {
81
-		$playerResults =& $teamPlayer->shootPlayers($realDefenders);
82
-		$results['Attackers']['Traders'][] =& $playerResults;
81
+		$playerResults = & $teamPlayer->shootPlayers($realDefenders);
82
+		$results['Attackers']['Traders'][] = & $playerResults;
83 83
 		$results['Attackers']['TotalDamage'] += $playerResults['TotalDamage'];
84 84
 	}
85 85
 	foreach ($realDefenders as $accountID => $teamPlayer) {
86
-		$playerResults =& $teamPlayer->shootPlayers($realAttackers);
87
-		$results['Defenders']['Traders'][]  =& $playerResults;
86
+		$playerResults = & $teamPlayer->shootPlayers($realAttackers);
87
+		$results['Defenders']['Traders'][] = & $playerResults;
88 88
 		$results['Defenders']['TotalDamage'] += $playerResults['TotalDamage'];
89 89
 	}
90
-	$template->assign('TraderCombatResults',$results);
90
+	$template->assign('TraderCombatResults', $results);
91 91
 }
Please login to merge, or discard this patch.
config/SmrMySqlSecrets.sample.inc 1 patch
Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -2,8 +2,8 @@
 block discarded – undo
2 2
 trait SmrMySqlSecrets {
3 3
 	protected static $databaseName = 'smr_live';
4 4
 	private static $host = 'smr-mysql'; // must match MYSQL_HOST in .env
5
-	private static $user = 'smr';       // must match MYSQL_USER in .env
6
-	private static $password = 'smr';   // must match MYSQL_PASSWORD in .env
5
+	private static $user = 'smr'; // must match MYSQL_USER in .env
6
+	private static $password = 'smr'; // must match MYSQL_PASSWORD in .env
7 7
 
8 8
 	// Set to null to use defaults
9 9
 	private static $port = null;
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templates/Default/admin/Default/1.6/GameDetails.inc 1 patch
Braces   +4 added lines, -1 removed lines patch added patch discarded remove patch
@@ -44,7 +44,10 @@
 block discarded – undo
44 44
 		<td>
45 45
 			<select name="game_type" class="InputFields"><?php
46 46
 			foreach (SmrGame::GAME_TYPES as $GameTypeID => $GameType) {
47
-				?><option value="<?php echo $GameTypeID; ?>" <?php if ($GameType == $Game['gameType']) echo 'selected'; ?>><?php echo $GameType; ?></option><?php
47
+				?><option value="<?php echo $GameTypeID; ?>" <?php if ($GameType == $Game['gameType']) {
48
+					echo 'selected';
49
+				}
50
+				?>><?php echo $GameType; ?></option><?php
48 51
 			} ?>
49 52
 			</select>
50 53
 		</td>
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templates/Default/engine/Default/includes/CommonMessageSend.inc 1 patch
Spacing   +3 added lines, -3 removed lines patch added patch discarded remove patch
@@ -1,10 +1,10 @@
 block discarded – undo
1
-<?php if(isset($Preview)) { ?><table class="standard"><tr><td><?php echo bbifyMessage($Preview); ?></td></tr></table><?php } ?>
1
+<?php if (isset($Preview)) { ?><table class="standard"><tr><td><?php echo bbifyMessage($Preview); ?></td></tr></table><?php } ?>
2 2
 <form name="MessageSendForm" method="POST" action="<?php echo $MessageSendFormHref; ?>">
3 3
 	<p>
4 4
 		<b>From: </b><?php echo $ThisPlayer->getDisplayName(); ?><br />
5
-		<b>To: </b><?php if(isset($Receiver) && is_object($Receiver)) {	echo $Receiver->getDisplayName(); } else { echo $Receiver; } ?>
5
+		<b>To: </b><?php if (isset($Receiver) && is_object($Receiver)) {	echo $Receiver->getDisplayName(); } else { echo $Receiver; } ?>
6 6
 	</p>
7
-	<textarea spellcheck="true" name="message" class="InputFields"><?php if(isset($Preview)) { echo $Preview; } ?></textarea><br />
7
+	<textarea spellcheck="true" name="message" class="InputFields"><?php if (isset($Preview)) { echo $Preview; } ?></textarea><br />
8 8
 	<br />
9 9
 	<input type="submit" name="action" value="Send message" class="InputFields" />&nbsp;<input type="submit" name="action" value="Preview message" class="InputFields" />
10 10
 </form>
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