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@@ -5,8 +5,7 @@ discard block |
||
| 5 | 5 | echo $CombatPlanet->getCombatName(); |
| 6 | 6 | if($TotalDamage > 0) { |
| 7 | 7 | ?> hit for a total of <span class="red"><?php echo $TotalDamage; ?></span> damage in this round of combat of which <span class="red"><?php echo $PlanetCombatResults['TotalDamagePerTargetPlayer'][$ThisPlayer->getAccountID()]; ?></span> was done to you<?php |
| 8 | - } |
|
| 9 | - else { |
|
| 8 | + } else { |
|
| 10 | 9 | ?> does no damage this round<?php |
| 11 | 10 | } ?>. <?php echo $AttackLogLink; |
| 12 | 11 | return; |
@@ -23,24 +22,19 @@ discard block |
||
| 23 | 22 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
| 24 | 23 | if(!$ShotHit) { |
| 25 | 24 | ?> and misses<?php |
| 26 | - } |
|
| 27 | - else if($ActualDamage['TotalDamage'] == 0) { |
|
| 25 | + } else if($ActualDamage['TotalDamage'] == 0) { |
|
| 28 | 26 | if($WeaponDamage['Shield'] > 0) { |
| 29 | 27 | if($ActualDamage['HasCDs']) { |
| 30 | 28 | ?> which proves ineffective against their combat drones<?php |
| 31 | - } |
|
| 32 | - else { |
|
| 29 | + } else { |
|
| 33 | 30 | ?> which washes harmlessly over their hull<?php |
| 34 | 31 | } |
| 35 | - } |
|
| 36 | - else if($WeaponDamage['Armour'] > 0) { |
|
| 32 | + } else if($WeaponDamage['Armour'] > 0) { |
|
| 37 | 33 | ?> which is deflected by their shields<?php |
| 38 | - } |
|
| 39 | - else { |
|
| 34 | + } else { |
|
| 40 | 35 | ?> but it cannot do any damage<?php |
| 41 | 36 | } |
| 42 | - } |
|
| 43 | - else { |
|
| 37 | + } else { |
|
| 44 | 38 | ?> destroying <?php |
| 45 | 39 | $DamageTypes = 0; |
| 46 | 40 | if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
@@ -79,27 +73,22 @@ discard block |
||
| 79 | 73 | echo $CombatPlanet->getCombatName(); |
| 80 | 74 | if($WeaponDamage['Launched'] == 0) { |
| 81 | 75 | ?> fails to launch it's combat drones<?php |
| 82 | - } |
|
| 83 | - else { |
|
| 76 | + } else { |
|
| 84 | 77 | ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if($ActualDamage['TargetAlreadyDead']){ ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
| 85 | 78 | if(!$ActualDamage['TargetAlreadyDead']) { |
| 86 | 79 | if($ActualDamage['TotalDamage'] == 0) { |
| 87 | 80 | if($WeaponDamage['Shield'] > 0) { |
| 88 | 81 | if($ActualDamage['HasCDs']) { |
| 89 | 82 | ?> which prove ineffective against their combat drones<?php |
| 90 | - } |
|
| 91 | - else { |
|
| 83 | + } else { |
|
| 92 | 84 | ?> which washes harmlessly over their hull<?php |
| 93 | 85 | } |
| 94 | - } |
|
| 95 | - else if($WeaponDamage['Armour'] > 0) { |
|
| 86 | + } else if($WeaponDamage['Armour'] > 0) { |
|
| 96 | 87 | ?> which is deflected by their shields<?php |
| 97 | - } |
|
| 98 | - else { |
|
| 88 | + } else { |
|
| 99 | 89 | ?> but they cannot do any damage<?php |
| 100 | 90 | } |
| 101 | - } |
|
| 102 | - else { |
|
| 91 | + } else { |
|
| 103 | 92 | ?> destroying <?php |
| 104 | 93 | if($ActualDamage['Shield'] > 0) { |
| 105 | 94 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']); ?></span> shields<?php |
@@ -124,7 +113,6 @@ discard block |
||
| 124 | 113 | echo $CombatPlanet->getCombatName(); |
| 125 | 114 | if($TotalDamage > 0) { |
| 126 | 115 | ?> hit for a total of <span class="red"><?php echo $TotalDamage; ?></span> damage in this round of combat<?php |
| 127 | -} |
|
| 128 | -else { |
|
| 116 | +} else { |
|
| 129 | 117 | ?> does no damage this round. You call that a planet? It needs a better builder<?php |
| 130 | 118 | } ?>. |