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@@ -19,8 +19,7 @@ discard block |
||
| 19 | 19 | while ($db->nextRecord()) { |
| 20 | 20 | $message_id_list[] = $db->getInt('message_id'); |
| 21 | 21 | } |
| 22 | - } |
|
| 23 | - else { |
|
| 22 | + } else { |
|
| 24 | 23 | $message_id_list[] = $id; |
| 25 | 24 | } |
| 26 | 25 | } |
@@ -29,20 +28,17 @@ discard block |
||
| 29 | 28 | } else { |
| 30 | 29 | $db->query('UPDATE message SET receiver_delete = ' . $db->escapeBoolean(true) . ' WHERE message_id IN (' . $db->escapeArray($message_id_list) . ')'); |
| 31 | 30 | } |
| 32 | -} |
|
| 33 | -else { |
|
| 31 | +} else { |
|
| 34 | 32 | if ($var['folder_id'] == MSG_SCOUT) { |
| 35 | 33 | $db->query('UPDATE message SET receiver_delete = ' . $db->escapeBoolean(true) . ' |
| 36 | 34 | WHERE account_id = ' . $db->escapeNumber($player->getAccountID()) . ' |
| 37 | 35 | AND message_type_id = '.$db->escapeNumber($var['folder_id']) . ' |
| 38 | 36 | AND game_id = ' . $db->escapeNumber($player->getGameID())); |
| 39 | - } |
|
| 40 | - else if ($var['folder_id'] == MSG_SENT) { |
|
| 37 | + } else if ($var['folder_id'] == MSG_SENT) { |
|
| 41 | 38 | $db->query('UPDATE message SET sender_delete = ' . $db->escapeBoolean(true) . ' |
| 42 | 39 | WHERE sender_id = ' . $db->escapeNumber($player->getAccountID()) . ' |
| 43 | 40 | AND game_id = ' . $db->escapeNumber($player->getGameID())); |
| 44 | - } |
|
| 45 | - else { |
|
| 41 | + } else { |
|
| 46 | 42 | $db->query('UPDATE message SET receiver_delete = ' . $db->escapeBoolean(true) . ' |
| 47 | 43 | WHERE account_id = ' . $db->escapeNumber($player->getAccountID()) . ' |
| 48 | 44 | AND game_id = ' . $db->escapeNumber($player->getGameID()) . ' |
@@ -53,9 +53,9 @@ discard block |
||
| 53 | 53 | |
| 54 | 54 | echo('<span style="font-size:85%;"><b>[' . date(defined('DATE_FULL_SHORT') ?DATE_FULL_SHORT:DEFAULT_DATE_FULL_SHORT, $created) . ']</b> Picture of <a href="?nick=' . urlencode($nick) . '">' . $nick . '</a> added</span><br />'); |
| 55 | 55 | } |
| 56 | + } else { |
|
| 57 | + echo('<span style="font-size:85%;">no entries</span>'); |
|
| 56 | 58 | } |
| 57 | - else |
|
| 58 | - echo('<span style="font-size:85%;">no entries</span>'); |
|
| 59 | 59 | echo('</p>'); |
| 60 | 60 | } |
| 61 | 61 | |
@@ -87,8 +87,7 @@ discard block |
||
| 87 | 87 | $other = nl2br(stripslashes($db->getField('other'))); |
| 88 | 88 | $page_views = $db->getInt('page_views'); |
| 89 | 89 | $disabled = $db->getBoolean('disabled'); |
| 90 | - } |
|
| 91 | - else { |
|
| 90 | + } else { |
|
| 92 | 91 | echo('<h1>Error</h1>'); |
| 93 | 92 | echo('This user doesn\'t have an entry in our album!'); |
| 94 | 93 | return; |
@@ -164,9 +163,9 @@ discard block |
||
| 164 | 163 | |
| 165 | 164 | if (empty($website)) { |
| 166 | 165 | $website = 'N/A'; |
| 166 | + } else { |
|
| 167 | + $website = '<a href="' . $website . '" target="_new">' . $website . '</a>'; |
|
| 167 | 168 | } |
| 168 | - else |
|
| 169 | - $website = '<a href="' . $website . '" target="_new">' . $website . '</a>'; |
|
| 170 | 169 | echo('<tr>'); |
| 171 | 170 | echo('<td class="right bold" width="10%">Website:</td><td>' . $website . '</td>'); |
| 172 | 171 | echo('</tr>'); |
@@ -225,9 +224,9 @@ discard block |
||
| 225 | 224 | echo('</tr>'); |
| 226 | 225 | echo('</table>'); |
| 227 | 226 | echo('</form>'); |
| 227 | + } else { |
|
| 228 | + echo('<p>Please <a href="/login.php?return_page=/album/?nick=' . urlencode($nick) . '"><u>login</u></a> if you want comment on this picture!</p>'); |
|
| 228 | 229 | } |
| 229 | - else |
|
| 230 | - echo('<p>Please <a href="/login.php?return_page=/album/?nick=' . urlencode($nick) . '"><u>login</u></a> if you want comment on this picture!</p>'); |
|
| 231 | 230 | |
| 232 | 231 | echo('</td>'); |
| 233 | 232 | echo('</tr>'); |
@@ -58,10 +58,10 @@ |
||
| 58 | 58 | |
| 59 | 59 | $container['offered_price'] = round($container['ideal_price'] * $offer_modifier / 100); |
| 60 | 60 | } |
| 61 | + } else { |
|
| 62 | + $container['overall_number_of_bargains'] = mt_rand(2, 5); |
|
| 63 | + } |
|
| 61 | 64 | } |
| 62 | - else |
|
| 63 | - $container['overall_number_of_bargains'] = mt_rand(2, 5); |
|
| 64 | -} |
|
| 65 | 65 | |
| 66 | 66 | function get_amount() { |
| 67 | 67 | global $var; |
@@ -98,8 +98,7 @@ discard block |
||
| 98 | 98 | $this->name = $db->getField('location_name'); |
| 99 | 99 | $this->processor = $db->getField('location_processor'); |
| 100 | 100 | $this->image = $db->getField('location_image'); |
| 101 | - } |
|
| 102 | - else { |
|
| 101 | + } else { |
|
| 103 | 102 | throw new Exception('Cannot find location: ' . $locationTypeID); |
| 104 | 103 | } |
| 105 | 104 | } |
@@ -158,8 +157,7 @@ discard block |
||
| 158 | 157 | if ($bool === true) { |
| 159 | 158 | $this->db->query('INSERT IGNORE INTO location_is_fed (location_type_id) values (' . $this->db->escapeNumber($this->getTypeID()) . ')'); |
| 160 | 159 | $this->fed = true; |
| 161 | - } |
|
| 162 | - else if ($bool === false) { |
|
| 160 | + } else if ($bool === false) { |
|
| 163 | 161 | $this->db->query('DELETE FROM location_is_fed WHERE ' . $this->SQL . ' LIMIT 1'); |
| 164 | 162 | $this->fed = false; |
| 165 | 163 | } |
@@ -180,8 +178,7 @@ discard block |
||
| 180 | 178 | if ($bool === true) { |
| 181 | 179 | $this->db->query('INSERT INTO location_is_bank (location_type_id) values (' . $this->db->escapeNumber($this->getTypeID()) . ')'); |
| 182 | 180 | $this->bank = true; |
| 183 | - } |
|
| 184 | - else if ($bool === false) { |
|
| 181 | + } else if ($bool === false) { |
|
| 185 | 182 | $this->db->query('DELETE FROM location_is_bank WHERE ' . $this->SQL . ' LIMIT 1'); |
| 186 | 183 | $this->bank = false; |
| 187 | 184 | } |
@@ -202,8 +199,7 @@ discard block |
||
| 202 | 199 | if ($bool === true) { |
| 203 | 200 | $this->db->query('INSERT IGNORE INTO location_is_bar (location_type_id) values (' . $this->db->escapeNumber($this->getTypeID()) . ')'); |
| 204 | 201 | $this->bar = true; |
| 205 | - } |
|
| 206 | - else if ($bool === false) { |
|
| 202 | + } else if ($bool === false) { |
|
| 207 | 203 | $this->db->query('DELETE FROM location_is_bar WHERE ' . $this->SQL . ' LIMIT 1'); |
| 208 | 204 | $this->bar = false; |
| 209 | 205 | } |
@@ -224,8 +220,7 @@ discard block |
||
| 224 | 220 | if ($bool === true) { |
| 225 | 221 | $this->db->query('INSERT IGNORE INTO location_is_hq (location_type_id) values (' . $this->db->escapeNumber($this->getTypeID()) . ')'); |
| 226 | 222 | $this->HQ = true; |
| 227 | - } |
|
| 228 | - else if ($bool === false) { |
|
| 223 | + } else if ($bool === false) { |
|
| 229 | 224 | $this->db->query('DELETE FROM location_is_hq WHERE ' . $this->SQL . ' LIMIT 1'); |
| 230 | 225 | $this->HQ = false; |
| 231 | 226 | } |
@@ -246,8 +241,7 @@ discard block |
||
| 246 | 241 | if ($bool === true) { |
| 247 | 242 | $this->db->query('INSERT INTO location_is_ug (location_type_id) values (' . $this->db->escapeNumber($this->getTypeID()) . ')'); |
| 248 | 243 | $this->UG = true; |
| 249 | - } |
|
| 250 | - else if ($bool === false) { |
|
| 244 | + } else if ($bool === false) { |
|
| 251 | 245 | $this->db->query('DELETE FROM location_is_ug WHERE ' . $this->SQL . ' LIMIT 1'); |
| 252 | 246 | $this->UG = false; |
| 253 | 247 | } |
@@ -335,8 +329,9 @@ discard block |
||
| 335 | 329 | if (!isset($this->weaponsSold)) { |
| 336 | 330 | $this->weaponsSold = array(); |
| 337 | 331 | $this->db->query('SELECT * FROM location_sells_weapons JOIN weapon_type USING (weapon_type_id) WHERE ' . $this->SQL); |
| 338 | - while ($this->db->nextRecord()) |
|
| 339 | - $this->weaponsSold[$this->db->getInt('weapon_type_id')] = SmrWeapon::getWeapon($this->db->getInt('weapon_type_id'), false, $this->db); |
|
| 332 | + while ($this->db->nextRecord()) { |
|
| 333 | + $this->weaponsSold[$this->db->getInt('weapon_type_id')] = SmrWeapon::getWeapon($this->db->getInt('weapon_type_id'), false, $this->db); |
|
| 334 | + } |
|
| 340 | 335 | } |
| 341 | 336 | return $this->weaponsSold; |
| 342 | 337 | } |
@@ -375,8 +370,7 @@ discard block |
||
| 375 | 370 | if ($this->getTypeID() == LOCATION_TYPE_FEDERAL_HQ) { |
| 376 | 371 | $linkedLocations[] = SmrLocation::getLocation(LOCATION_TYPE_FEDERAL_BEACON); |
| 377 | 372 | $linkedLocations[] = SmrLocation::getLocation(LOCATION_TYPE_FEDERAL_MINT); |
| 378 | - } |
|
| 379 | - else { |
|
| 373 | + } else { |
|
| 380 | 374 | $raceID = $this->getRaceID(); |
| 381 | 375 | $linkedLocations[] = SmrLocation::getLocation(LOCATION_GROUP_RACIAL_BEACONS + $raceID); |
| 382 | 376 | $linkedLocations[] = SmrLocation::getLocation(LOCATION_GROUP_RACIAL_SHIPS + $raceID); |
@@ -227,8 +227,7 @@ |
||
| 227 | 227 | } |
| 228 | 228 | } |
| 229 | 229 | $string = substr($string, 0, -1); |
| 230 | - } |
|
| 231 | - else { |
|
| 230 | + } else { |
|
| 232 | 231 | $string = $this->escape(implode($implodeString, $array), $autoQuotes, $quotes); |
| 233 | 232 | } |
| 234 | 233 | return $string; |
@@ -273,8 +273,7 @@ discard block |
||
| 273 | 273 | if ($replacement < 0) { |
| 274 | 274 | // Shift everything up by one and put the selected weapon at the bottom |
| 275 | 275 | array_push($this->weapons, array_shift($this->weapons)); |
| 276 | - } |
|
| 277 | - else { |
|
| 276 | + } else { |
|
| 278 | 277 | // Swap the selected weapon with the one above it |
| 279 | 278 | $temp = $this->weapons[$replacement]; |
| 280 | 279 | $this->weapons[$replacement] = $this->weapons[$orderID]; |
@@ -288,8 +287,7 @@ discard block |
||
| 288 | 287 | if ($replacement >= count($this->weapons)) { |
| 289 | 288 | // Shift everything down by one and put the selected weapon at the top |
| 290 | 289 | array_unshift($this->weapons, array_pop($this->weapons)); |
| 291 | - } |
|
| 292 | - else { |
|
| 290 | + } else { |
|
| 293 | 291 | // Swap the selected weapon with the one below it |
| 294 | 292 | $temp = $this->weapons[$replacement]; |
| 295 | 293 | $this->weapons[$replacement] = $this->weapons[$orderID]; |
@@ -348,8 +346,7 @@ discard block |
||
| 348 | 346 | $this->setArmour(150, true); |
| 349 | 347 | $this->setCargoHolds(40); |
| 350 | 348 | $this->setShipTypeID(SHIP_TYPE_NEWBIE_MERCHANT_VESSEL); |
| 351 | - } |
|
| 352 | - else { |
|
| 349 | + } else { |
|
| 353 | 350 | $this->setShields(50, true); |
| 354 | 351 | $this->setArmour(50, true); |
| 355 | 352 | $this->setCargoHolds(5); |
@@ -193,22 +193,28 @@ |
||
| 193 | 193 | } |
| 194 | 194 | |
| 195 | 195 | public function &getModifiedDamageAgainstForces(AbstractSmrPlayer $weaponPlayer, SmrForce $forces) { |
| 196 | - if (!$this->canShootForces()) // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
|
| 196 | + if (!$this->canShootForces()) { |
|
| 197 | + // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
|
| 197 | 198 | return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
| 199 | + } |
|
| 198 | 200 | $damage =& $this->getModifiedDamage(); |
| 199 | 201 | return $damage; |
| 200 | 202 | } |
| 201 | 203 | |
| 202 | 204 | public function &getModifiedDamageAgainstPort(AbstractSmrPlayer $weaponPlayer, SmrPort $port) { |
| 203 | - if (!$this->canShootPorts()) // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
|
| 205 | + if (!$this->canShootPorts()) { |
|
| 206 | + // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
|
| 204 | 207 | return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
| 208 | + } |
|
| 205 | 209 | $damage =& $this->getModifiedDamage(); |
| 206 | 210 | return $damage; |
| 207 | 211 | } |
| 208 | 212 | |
| 209 | 213 | public function &getModifiedDamageAgainstPlanet(AbstractSmrPlayer $weaponPlayer, SmrPlanet $planet) { |
| 210 | - if (!$this->canShootPlanets()) // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
|
| 214 | + if (!$this->canShootPlanets()) { |
|
| 215 | + // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
|
| 211 | 216 | return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
| 217 | + } |
|
| 212 | 218 | $damage =& $this->getModifiedDamage(); |
| 213 | 219 | |
| 214 | 220 | $planetMod = self::PLANET_DAMAGE_MOD; |
@@ -279,8 +279,7 @@ discard block |
||
| 279 | 279 | // Changed (26/10/05) - scout drones count * 2 |
| 280 | 280 | if ($this->getCDs() == 0 && $this->getMines() == 0 && $this->getSDs() > 0) { |
| 281 | 281 | $time = self::TIME_PER_SCOUT_ONLY * $this->getSDs(); |
| 282 | - } |
|
| 283 | - else { |
|
| 282 | + } else { |
|
| 284 | 283 | $time = ($this->getCDs() * self::TIME_PERCENT_PER_COMBAT + $this->getSDs() * self::TIME_PERCENT_PER_SCOUT + $this->getMines() * self::TIME_PERCENT_PER_MINE) * $this->getMaxGalaxyExpireTime(); |
| 285 | 284 | } |
| 286 | 285 | $this->setExpire(TIME + $time); |
@@ -307,11 +306,9 @@ discard block |
||
| 307 | 306 | } |
| 308 | 307 | if ($mines < 10) { |
| 309 | 308 | $turns = 1; |
| 310 | - } |
|
| 311 | - else if ($mines < 25) { |
|
| 309 | + } else if ($mines < 25) { |
|
| 312 | 310 | $turns = 2; |
| 313 | - } |
|
| 314 | - else { |
|
| 311 | + } else { |
|
| 315 | 312 | $turns = 3; |
| 316 | 313 | } |
| 317 | 314 | if ($ship->isFederal() || $ship->hasDCS()) { |
@@ -366,12 +363,10 @@ discard block |
||
| 366 | 363 | if (!$this->exists()) { |
| 367 | 364 | $this->db->query('DELETE FROM sector_has_forces WHERE ' . $this->SQL); |
| 368 | 365 | $this->isNew = true; |
| 369 | - } |
|
| 370 | - else if ($this->hasChanged) { |
|
| 366 | + } else if ($this->hasChanged) { |
|
| 371 | 367 | $this->db->query('UPDATE sector_has_forces SET combat_drones = ' . $this->db->escapeNumber($this->combatDrones) . ', scout_drones = ' . $this->db->escapeNumber($this->scoutDrones) . ', mines = ' . $this->db->escapeNumber($this->mines) . ', expire_time = ' . $this->db->escapeNumber($this->expire) . ' WHERE ' . $this->SQL); |
| 372 | 368 | } |
| 373 | - } |
|
| 374 | - else if ($this->exists()) { |
|
| 369 | + } else if ($this->exists()) { |
|
| 375 | 370 | $this->db->query('INSERT INTO sector_has_forces (game_id, sector_id, owner_id, combat_drones, scout_drones, mines, expire_time) |
| 376 | 371 | VALUES('.$this->db->escapeNumber($this->gameID) . ', ' . $this->db->escapeNumber($this->sectorID) . ', ' . $this->db->escapeNumber($this->ownerID) . ', ' . $this->db->escapeNumber($this->combatDrones) . ', ' . $this->db->escapeNumber($this->scoutDrones) . ', ' . $this->db->escapeNumber($this->mines) . ', ' . $this->db->escapeNumber($this->expire) . ')'); |
| 377 | 372 | $this->isNew = false; |
@@ -151,26 +151,19 @@ discard block |
||
| 151 | 151 | $level = $this->getLevel(); |
| 152 | 152 | if ($level < 9) { |
| 153 | 153 | return .0404; |
| 154 | - } |
|
| 155 | - elseif ($level < 19) { |
|
| 154 | + } elseif ($level < 19) { |
|
| 156 | 155 | return .0609; |
| 157 | - } |
|
| 158 | - elseif ($level < 29) { |
|
| 156 | + } elseif ($level < 29) { |
|
| 159 | 157 | return .1236; |
| 160 | - } |
|
| 161 | - elseif ($level < 39) { |
|
| 158 | + } elseif ($level < 39) { |
|
| 162 | 159 | return .050625; |
| 163 | - } |
|
| 164 | - elseif ($level < 49) { |
|
| 160 | + } elseif ($level < 49) { |
|
| 165 | 161 | return .0404; |
| 166 | - } |
|
| 167 | - elseif ($level < 59) { |
|
| 162 | + } elseif ($level < 59) { |
|
| 168 | 163 | return .030225; |
| 169 | - } |
|
| 170 | - elseif ($level < 69) { |
|
| 164 | + } elseif ($level < 69) { |
|
| 171 | 165 | return .0201; |
| 172 | - } |
|
| 173 | - else { |
|
| 166 | + } else { |
|
| 174 | 167 | return .018081; |
| 175 | 168 | } |
| 176 | 169 | } |
@@ -383,8 +376,7 @@ discard block |
||
| 383 | 376 | } |
| 384 | 377 | if ($delayed === false) { |
| 385 | 378 | $this->setShields($this->getShields() - $number); |
| 386 | - } |
|
| 387 | - else { |
|
| 379 | + } else { |
|
| 388 | 380 | $this->delayedShieldsDelta -= $number; |
| 389 | 381 | } |
| 390 | 382 | } |
@@ -395,8 +387,7 @@ discard block |
||
| 395 | 387 | } |
| 396 | 388 | if ($delayed === false) { |
| 397 | 389 | $this->setShields($this->getShields() + $number); |
| 398 | - } |
|
| 399 | - else { |
|
| 390 | + } else { |
|
| 400 | 391 | $this->delayedShieldsDelta += $number; |
| 401 | 392 | } |
| 402 | 393 | } |
@@ -428,8 +419,7 @@ discard block |
||
| 428 | 419 | } |
| 429 | 420 | if ($delayed === false) { |
| 430 | 421 | $this->setArmour($this->getArmour() - $number); |
| 431 | - } |
|
| 432 | - else { |
|
| 422 | + } else { |
|
| 433 | 423 | $this->delayedArmourDelta -= $number; |
| 434 | 424 | } |
| 435 | 425 | } |
@@ -440,8 +430,7 @@ discard block |
||
| 440 | 430 | } |
| 441 | 431 | if ($delayed === false) { |
| 442 | 432 | $this->setArmour($this->getArmour() + $number); |
| 443 | - } |
|
| 444 | - else { |
|
| 433 | + } else { |
|
| 445 | 434 | $this->delayedArmourDelta += $number; |
| 446 | 435 | } |
| 447 | 436 | } |
@@ -473,8 +462,7 @@ discard block |
||
| 473 | 462 | } |
| 474 | 463 | if ($delayed === false) { |
| 475 | 464 | $this->setCDs($this->getCDs() - $number); |
| 476 | - } |
|
| 477 | - else { |
|
| 465 | + } else { |
|
| 478 | 466 | $this->delayedCDsDelta -= $number; |
| 479 | 467 | } |
| 480 | 468 | } |
@@ -485,8 +473,7 @@ discard block |
||
| 485 | 473 | } |
| 486 | 474 | if ($delayed === false) { |
| 487 | 475 | $this->setCDs($this->getCDs() + $number); |
| 488 | - } |
|
| 489 | - else { |
|
| 476 | + } else { |
|
| 490 | 477 | $this->delayedCDsDelta += $number; |
| 491 | 478 | } |
| 492 | 479 | } |
@@ -580,8 +567,9 @@ discard block |
||
| 580 | 567 | // get supplies from db |
| 581 | 568 | $this->db->query('SELECT good_id, amount FROM planet_has_cargo WHERE ' . $this->SQL); |
| 582 | 569 | // adding cargo and amount to array |
| 583 | - while ($this->db->nextRecord()) |
|
| 584 | - $this->stockpile[$this->db->getInt('good_id')] = $this->db->getInt('amount'); |
|
| 570 | + while ($this->db->nextRecord()) { |
|
| 571 | + $this->stockpile[$this->db->getInt('good_id')] = $this->db->getInt('amount'); |
|
| 572 | + } |
|
| 585 | 573 | } |
| 586 | 574 | if ($goodID === false) { |
| 587 | 575 | return $this->stockpile; |
@@ -596,8 +584,7 @@ discard block |
||
| 596 | 584 | if ($goodID === false) { |
| 597 | 585 | $stockpile = $this->getStockpile($goodID); |
| 598 | 586 | return count($stockpile) > 0 && max($stockpile) > 0; |
| 599 | - } |
|
| 600 | - else { |
|
| 587 | + } else { |
|
| 601 | 588 | return $this->getStockpile($goodID) > 0; |
| 602 | 589 | } |
| 603 | 590 | } |
@@ -831,8 +818,7 @@ discard block |
||
| 831 | 818 | if ($amount != 0) { |
| 832 | 819 | $this->db->query('REPLACE INTO planet_has_cargo (game_id, sector_id, good_id, amount) ' . |
| 833 | 820 | 'VALUES(' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($this->getSectorID()) . ', ' . $this->db->escapeNumber($id) . ', ' . $this->db->escapeNumber($amount) . ')'); |
| 834 | - } |
|
| 835 | - else { |
|
| 821 | + } else { |
|
| 836 | 822 | $this->db->query('DELETE FROM planet_has_cargo WHERE ' . $this->SQL . ' |
| 837 | 823 | AND good_id = ' . $this->db->escapeNumber($id)); |
| 838 | 824 | } |
@@ -861,8 +847,7 @@ discard block |
||
| 861 | 847 | if ($this->hasBuilding($id)) { |
| 862 | 848 | $this->db->query('REPLACE INTO planet_has_building (game_id, sector_id, construction_id, amount) ' . |
| 863 | 849 | 'VALUES(' . $this->db->escapeNumber($this->gameID) . ', ' . $this->db->escapeNumber($this->sectorID) . ', ' . $this->db->escapeNumber($id) . ', ' . $this->db->escapeNumber($this->getBuilding($id)) . ')'); |
| 864 | - } |
|
| 865 | - else { |
|
| 850 | + } else { |
|
| 866 | 851 | $this->db->query('DELETE FROM planet_has_building WHERE ' . $this->SQL . ' |
| 867 | 852 | AND construction_id = ' . $this->db->escapeNumber($id)); |
| 868 | 853 | } |
@@ -1236,8 +1221,7 @@ discard block |
||
| 1236 | 1221 | } |
| 1237 | 1222 | } |
| 1238 | 1223 | |
| 1239 | - } |
|
| 1240 | - else { // hit drones behind shields - we should only use this reduced damage branch if we cannot hit shields. |
|
| 1224 | + } else { // hit drones behind shields - we should only use this reduced damage branch if we cannot hit shields. |
|
| 1241 | 1225 | $cdDamage = $this->doCDDamage(IFloor(min($damage['MaxDamage'], $damage['Armour']) * DRONES_BEHIND_SHIELDS_DAMAGE_PERCENT), $delayed); |
| 1242 | 1226 | } |
| 1243 | 1227 | } |