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<?php |
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namespace App\Adventure\Utils; |
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use Doctrine\ORM\EntityManagerInterface; |
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use Doctrine\Persistence\ObjectManager; |
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use App\Entity\Game\Location; |
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use App\Entity\Game\Item; |
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use App\Entity\Game\Action; |
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use App\Entity\Game\Response; |
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use App\Entity\Game\Connection; |
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use App\Adventure\Location as GameLocation; |
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use App\Adventure\Item as GameItem; |
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use App\Adventure\Game; |
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use App\Adventure\ActionResponses\LocationResponseInterface; |
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use App\Adventure\InputActions\ExamineAction; |
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use App\Adventure\InputActions\TakeAction; |
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use App\Adventure\InputActions\UseAction; |
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use Exception; |
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/** |
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* Handles setting up the game from the database. |
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*/ |
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class GameSetupManager |
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{ |
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/** |
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* @var EntityManagerInterface|ObjectManager |
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*/ |
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private $entityManager; |
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/** |
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* GameSetupManager constructor. |
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* |
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* @param EntityManagerInterface|ObjectManager $entityManager The Doctrine entity manager. |
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*/ |
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public function __construct(EntityManagerInterface|ObjectManager $entityManager) |
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{ |
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$this->entityManager = $entityManager; |
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} |
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/** |
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* Retrieves the fully qualified class name for the action based on the provided type. |
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* |
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* @param string $type The type of the action. |
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* |
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* @return string|null The fully qualified class name if it exists, or null if not found. |
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*/ |
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private function getActionClass(string $type): ?string |
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{ |
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$namespace = 'App\Adventure\InputActions'; |
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$actionClasses = [ |
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'examine' => 'ExamineAction', |
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'take' => 'TakeAction', |
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'use' => 'UseAction', |
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]; |
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$type = trim(strtolower($type)); |
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$actionClass = $namespace . '\\' . $actionClasses[$type]; |
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if (class_exists($actionClass)) { |
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return $actionClass; |
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} |
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return null; |
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} |
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/** |
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* Retrieves the fully qualified class name for the response based on the provided type. |
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* |
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* @param string $type The type of the response. |
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* |
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* @return string|null The fully qualified class name if it exists, or null if not found. |
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*/ |
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private function getResponseClass(string $type): ?string |
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{ |
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$namespace = 'App\Adventure\ActionResponses'; |
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$responseClasses = [ |
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'swap' => 'SwapLocationResponse', |
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'move' => 'MoveLocationResponse', |
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]; |
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$type = trim(strtolower($type)); |
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$responseClass = $namespace . '\\' . $responseClasses[$type]; |
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if (class_exists($responseClass)) { |
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return $responseClass; |
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} |
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return null; |
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} |
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/** |
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* Sets up the game from the database. |
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* |
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* @return Game The configured game instance. |
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* @throws Exception If any error occurs during the setup process. |
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* |
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* @SuppressWarnings(PHPMD.ExcessiveMethodLength) |
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*/ |
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public function setupGameFromDatabase(): Game |
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{ |
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// Fetch data from database |
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$locationData = $this->entityManager->getRepository(Location::class)->findAll(); |
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$itemData = $this->entityManager->getRepository(Item::class)->findAll(); |
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$actionData = $this->entityManager->getRepository(Action::class)->findAll(); |
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$responseData = $this->entityManager->getRepository(Response::class)->findAll(); |
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$connectionData = $this->entityManager->getRepository(Connection::class)->findAll(); |
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// Lookup arrays for easy access |
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$locationsLookup = []; |
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$itemsLookup = []; |
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$actionsLookup = []; |
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// Create locations and populate lookup array |
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foreach ($locationData as $data) { |
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/** @var string */ |
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$name = $data->getName(); |
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/** @var string */ |
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$description = $data->getDescription(); |
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/** @var string */ |
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$locationDetails = $data->getDetails(); |
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$location = new GameLocation($name, $description, $locationDetails); |
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$locationsLookup[$data->getId()] = $location; |
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} |
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// Create items and place them in locations, and populate lookup array |
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foreach ($itemData as $data) { |
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/** @var string */ |
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$name = $data->getName(); |
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/** @var string */ |
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$description = $data->getDescription(); |
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$item = new GameItem($name, $description); |
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$itemsLookup[$data->getId()] = $item; |
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// Place item in location |
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$inLocation = $locationsLookup[$data->getLocationId()]; |
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$inLocation->addItem($item); |
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} |
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// Create actions and add them to the corresponding items, and populate lookup array |
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foreach ($actionData as $data) { |
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/** @var string */ |
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$actionType = $data->getType(); |
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// Retrieve the corrsponging action class |
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$actionClass = $this->getActionClass($actionType); |
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if ($actionClass === null) { |
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throw new Exception('Action class not found for type: ' . $actionType); |
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} |
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/** |
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* @var ExamineAction|TakeAction|UseAction |
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*/ |
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$action = new $actionClass($data->getDescription()); |
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// Set required location, if applicable |
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$locationId = $data->getRequiredLocationId(); |
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if ($locationId) { |
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$requiredLocation = $locationsLookup[$locationId]; |
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$action->setRequiredLocation($requiredLocation); |
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} |
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// Add action to item |
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$item = $itemsLookup[$data->getItemId()]; |
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$item->addAction($action); |
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$actionsLookup[$data->getId()] = $action; |
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} |
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// Create responses and add them to the corresponding actions |
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foreach ($responseData as $data) { |
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/** @var string */ |
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$responseType = $data->getType(); |
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// Retrieve the corrsponging response class |
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$responseClass = $this->getResponseClass($responseType); |
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if ($responseClass === null) { |
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throw new Exception('Response class not found for type: ' . $data->getType()); |
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} |
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// Add response location to either swap in or move to when action is triggered |
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$location = $locationsLookup[$data->getLocationId()]; |
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/** @var LocationResponseInterface */ |
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$response = new $responseClass($location); |
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// Add response to action |
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$action = $actionsLookup[$data->getActionId()]; |
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$action->setLocationResponse($response); |
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} |
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// Create connections between locations |
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foreach ($connectionData as $data) { |
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$fromLocation = $locationsLookup[$data->getFromLocationId()]; |
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$toLocation = $locationsLookup[$data->getToLocationId()]; |
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/** @var string */ |
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$direction = $data->getDirection(); |
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$direction = trim(strtolower($direction)); |
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$fromLocation->connectTo($toLocation, $direction); |
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} |
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// Create game instance and set starting location |
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$game = new Game(); |
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$game->setCurrentLocation($locationsLookup[1]); |
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return $game; |
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} |
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} |
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