@@ -26,8 +26,10 @@ |
||
| 26 | 26 | return (in_array($character, $this->findHealers($combat)->toArray(), true) && $this->selectHealingTarget($character, $combat) !== null); |
| 27 | 27 | } |
| 28 | 28 | |
| 29 | - public function do(CombatBase $combat, Character $character): void { |
|
| 29 | + public function do { |
|
| 30 | + (CombatBase $combat, Character $character): void { |
|
| 30 | 31 | $result = []; |
| 32 | + } |
|
| 31 | 33 | /** @var Character $patient */ |
| 32 | 34 | $patient = $this->selectHealingTarget($character, $combat); |
| 33 | 35 | $result["result"] = $combat->successCalculator->hasHealed($character); |
@@ -30,8 +30,10 @@ |
||
| 30 | 30 | * Hit chance = Attacker's hit - Defender's dodge, but at least 15% |
| 31 | 31 | * Damage = Attacker's damage - defender's defense |
| 32 | 32 | */ |
| 33 | - public function do(CombatBase $combat, Character $character): void { |
|
| 33 | + public function do { |
|
| 34 | + (CombatBase $combat, Character $character): void { |
|
| 34 | 35 | $result = []; |
| 36 | + } |
|
| 35 | 37 | $defender = $combat->selectAttackTarget($character); |
| 36 | 38 | if($defender === null) { |
| 37 | 39 | return; |