@@ -33,7 +33,7 @@ |
||
33 | 33 | parent::configureOptions($resolver); |
34 | 34 | $resolver->setAllowedTypes("type", ["string"]); |
35 | 35 | $resolver->setAllowedValues("type", function(?string $value) { |
36 | - return is_null($value) OR in_array($value, $this->getAllowedTypes(), true); |
|
36 | + return is_null($value) or in_array($value, $this->getAllowedTypes(), true); |
|
37 | 37 | }); |
38 | 38 | } |
39 | 39 |
@@ -237,7 +237,7 @@ discard block |
||
237 | 237 | foreach($team as $character) { |
238 | 238 | try { |
239 | 239 | $column++; |
240 | - if($character->positionRow > 0 AND $character->positionColumn > 0) { |
|
240 | + if($character->positionRow > 0 and $character->positionColumn > 0) { |
|
241 | 241 | continue; |
242 | 242 | } |
243 | 243 | setPosition: |
@@ -290,7 +290,7 @@ discard block |
||
290 | 290 | $characters = array_merge($combat->team1->toArray(), $combat->team2->toArray()); |
291 | 291 | foreach($characters as $character) { |
292 | 292 | foreach($character->effects as $effect) { |
293 | - if($effect->duration === CharacterEffect::DURATION_COMBAT OR is_int($effect->duration)) { |
|
293 | + if($effect->duration === CharacterEffect::DURATION_COMBAT or is_int($effect->duration)) { |
|
294 | 294 | $character->removeEffect($effect->id); |
295 | 295 | } |
296 | 296 | } |
@@ -352,7 +352,7 @@ discard block |
||
352 | 352 | $enemyTeam = $this->getEnemyTeam($attacker); |
353 | 353 | $rangedWeapon = false; |
354 | 354 | foreach($attacker->equipment as $equipment) { |
355 | - if($equipment instanceof Weapon AND $equipment->isWorn() AND $equipment->ranged) { |
|
355 | + if($equipment instanceof Weapon and $equipment->isWorn() and $equipment->ranged) { |
|
356 | 356 | $rangedWeapon = true; |
357 | 357 | break; |
358 | 358 | } |
@@ -409,7 +409,7 @@ discard block |
||
409 | 409 | $targets = $this->getTeam($primaryTarget)->getItems(["positionColumn" => $primaryTarget->positionColumn]); |
410 | 410 | break; |
411 | 411 | default: |
412 | - throw new NotImplementedException("Target $skill->skill->target for attack skills is not implemented."); |
|
412 | + throw new NotImplementedException("target $skill->skill->target for attack skills is not implemented."); |
|
413 | 413 | } |
414 | 414 | foreach($targets as $target) { |
415 | 415 | for($i = 1; $i <= $skill->skill->strikes; $i++) { |
@@ -434,7 +434,7 @@ discard block |
||
434 | 434 | $targets = $this->getEnemyTeam($character)->toArray(); |
435 | 435 | break; |
436 | 436 | default: |
437 | - throw new NotImplementedException("Target $skill->skill->target for special skills is not implemented."); |
|
437 | + throw new NotImplementedException("target $skill->skill->target for special skills is not implemented."); |
|
438 | 438 | } |
439 | 439 | foreach($targets as $target) { |
440 | 440 | $this->onSkillSpecial($character, $target, $skill); |
@@ -599,7 +599,7 @@ discard block |
||
599 | 599 | "character1" => $character1, "character2" => $target, |
600 | 600 | ]; |
601 | 601 | $effect = new CharacterEffect([ |
602 | - "id" => "skill{$skill->skill->id}Effect", |
|
602 | + "id" => "skill{$skill->skill->id}effect", |
|
603 | 603 | "type" => $skill->skill->type, |
604 | 604 | "stat" => ((in_array($skill->skill->type, SkillSpecial::NO_STAT_TYPES, true)) ? null : $skill->skill->stat), |
605 | 605 | "value" => $skill->value, |